G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UGothicPhotoModeComponent Member List

This is the complete list of members for UGothicPhotoModeComponent, including all inherited members.

Activate(bool bReset=false)UActorComponent
ActivatePhotoMode()UGothicPhotoModeComponent
AddLight()UGothicPhotoModeComponent
AddSticker(int TextureIndex=0)UGothicPhotoModeComponent
AddStickerToButtonPos(int buttonPos, int TextureIndex)UGothicPhotoModeComponent
AddTickPrerequisiteActor(AActor PrerequisiteActor)UActorComponent
AddTickPrerequisiteComponent(UActorComponent PrerequisiteComponent)UActorComponent
AddToRoot()UObject
ApplyCharacterMeshOffset(float32 CloseFar, float32 LeftRight, float32 UpDown, float32 RotationYaw)UGothicPhotoModeComponent
ApplyFilmGrainOverride(bool EnableOverride, float32 Intensity)UGothicPhotoModeComponent
ApplySharpeningOverride(bool EnableOverride, float32 Intensity)UGothicPhotoModeComponent
AssetUserDataUActorComponent
AssetUserDataEditorOnlyUActorComponent
AsyncPhysicsTick(float32 DeltaSeconds, float32 SimSeconds)UActorComponent
BaseColorBrightnessOffsetUGothicPhotoModeComponent
BaseColorContrastOffsetUGothicPhotoModeComponent
BaseColorSaturationOffsetUGothicPhotoModeComponent
bAutoActivateUActorComponent
BeginPlay()UActorComponent
bIsEditorOnlyUActorComponent
bReplicatesUActorComponent
bReplicateUsingRegisteredSubObjectListUActorComponent
CameraTiltUGothicPhotoModeComponent
ClassUObject
ClearAllLights()UGothicPhotoModeComponent
ClearAllStickers()UGothicPhotoModeComponent
ClearParticle()UGothicPhotoModeComponent
ComponentCreationMethodUActorComponent
ComponentHasTag(FName Tag) constUActorComponent
ComponentTagsUActorComponent
ComponentTickIntervalUActorComponent
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
Create(AActor Actor, FName WithName=NAME_None)UGothicPhotoModeComponentstatic
Deactivate()UActorComponent
DeactivatePhotoMode()UGothicPhotoModeComponent
DestroyComponent(UObject Object)UActorComponent
EndPlay(EEndPlayReason EndPlayReason)UActorComponent
Get(const AActor Actor, FName WithName=NAME_None)UGothicPhotoModeComponentstatic
GetBaseColorBrightnessOffset() constUGothicPhotoModeComponent
GetBaseColorContrastOffset() constUGothicPhotoModeComponent
GetBaseColorSaturationOffset() constUGothicPhotoModeComponent
GetbAutoActivate() constUActorComponent
GetbIsEditorOnly() constUActorComponent
GetbReplicates() constUActorComponent
GetbReplicateUsingRegisteredSubObjectList() constUActorComponent
GetCameraTilt() constUGothicPhotoModeComponent
GetClass() constUObject
GetComponentCreationMethod() constUActorComponent
GetComponentTickInterval() constUActorComponent
GetFullName(const UObject StopOuter=nullptr) constUObject
GetIsRooted() constUObject
GetMovementMode() constUGothicPhotoModeComponent
GetName() constUObject
GetOrCreate(AActor Actor, FName WithName=NAME_None)UGothicPhotoModeComponentstatic
GetOuter() constUObject
GetOutermost() constUObject
GetOwner() constUActorComponent
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWorld() constUObject
HasBegunPlay() constUActorComponent
IsA(const UClass Class) constUObject
IsActive() constUActorComponent
IsBeingDestroyed() constUActorComponent
IsComponentTickEnabled() constUActorComponent
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTransient() constUObject
IsVisualizationComponent() constUActorComponent
LoadConfig()UObject
LoadDirectoryStickersAsync()UGothicPhotoModeComponent
LoadExternalStickerAsync(FString FilePath)UGothicPhotoModeComponent
m_ActiveStickersUGothicPhotoModeComponent
m_PhotoModeIMCUGothicPhotoModeComponent
m_SettingsUGothicPhotoModeComponent
MarkPackageDirty() constUObject
MarkRenderStateDirty()UActorComponent
Modify(bool bAlwaysMarkDirty=true)UObject
MovementModeUGothicPhotoModeComponent
NameUObject
OnComponentActivatedUActorComponent
OnComponentDeactivatedUActorComponent
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
OwnerUActorComponent
PackageUObject
PlayAnimation(int AnimationIndex)UGothicPhotoModeComponent
PlayFacialAnimation(int animationIndex)UGothicPhotoModeComponent
PrimaryComponentTickUActorComponent
ReloadConfig()UObject
RemoveFromRoot()UObject
RemoveLight(int IndexToRemove)UGothicPhotoModeComponent
RemoveSticker(int IndexToRemove)UGothicPhotoModeComponent
RemoveStickerInButtonPos(int buttonPos)UGothicPhotoModeComponent
RemoveTickPrerequisiteActor(AActor PrerequisiteActor)UActorComponent
RemoveTickPrerequisiteComponent(UActorComponent PrerequisiteComponent)UActorComponent
ResetToDefaultSettings()UGothicPhotoModeComponent
ResetToInitialPosition()UGothicPhotoModeComponent
SaveConfig()UObject
SetActive(bool bNewActive, bool bReset=false)UActorComponent
SetActiveGuidelineIndex(int Index)UGothicPhotoModeComponent
SetAutoActivate(bool bNewAutoActivate)UActorComponent
SetbAutoActivate(bool Value)UActorComponent
SetbCanEverAffectNavigation(bool Value)UActorComponent
SetbEditableWhenInherited(bool Value)UActorComponent
SetbIsEditorOnly(bool Value)UActorComponent
SetbReplicates(bool Value)UActorComponent
SetbReplicateUsingRegisteredSubObjectList(bool Value)UActorComponent
SetbTickInEditor(bool Value)UActorComponent
SetCameraTilt(float32 InTilt)UGothicPhotoModeComponent
SetComponentTickEnabled(bool bEnabled)UActorComponent
SetComponentTickInterval(float32 TickInterval)UActorComponent
SetComponentTickIntervalAndCooldown(float32 TickInterval)UActorComponent
SetGuidelineActive(bool bActivate)UGothicPhotoModeComponent
SetIsReplicated(bool ShouldReplicate)UActorComponent
SetIsVisualizationComponent(bool Value)UActorComponent
SetMovementMode(EPhotoModeMovementMode NewMode)UGothicPhotoModeComponent
SetTickableWhenPaused(bool bTickableWhenPaused)UActorComponent
SetTickGroup(ETickingGroup NewTickGroup)UActorComponent
SetTimeOfDayOverride(bool EnableOverride, float32 TimeOfDayInHours)UGothicPhotoModeComponent
SetTransactional(bool bTransactional)UObject
SpawnParticle(int ParticleIndex)UGothicPhotoModeComponent
StaticClass()UGothicPhotoModeComponentstatic
StopAnimation()UGothicPhotoModeComponent
StopFacialAnimation()UGothicPhotoModeComponent
Tick(float32 DeltaSeconds)UActorComponent
ToggleActive()UActorComponent
ToString() constUObject
UpdateActiveParticleTransform()UGothicPhotoModeComponent
WorldUObject