G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UGothicNavigationSystem Member List

This is the complete list of members for UGothicNavigationSystem, including all inherited members.

ActiveTilesUpdateIntervalUNavigationSystemV1
AddToRoot()UObject
CanAnyMovmentModeTargetBeReached(const AGothicCharacter Character, const AGothicCharacter Target, float32 ReachRangeXY, float32 ReachRangeZ, bool bDebugDraw, FVector &OutWalkableCharacterLocation)UNavigationSystemV1static
CanGroundedTargetBeReached(const AGothicCharacter Character, const AGothicCharacter Target, float32 ReachRangeXY, float32 ReachRangeZ, bool bDebugDraw, FVector &OutWalkableCharacterLocation)UNavigationSystemV1static
CanLocationBeReached3D(const AGothicCharacter Character, FVector Location3D, float32 ReachRangeXY, float32 ReachRangeZ, bool bFailWhenLocationOnDifferentFloor, bool bDebugDraw, FVector &FoundNavLocation)UNavigationSystemV1static
CanMoveInDirection(const AGothicCharacter Character, FVector FromLocation, FVector MoveDirection, float32 MoveDistance)UNavigationSystemV1static
CanReachLocationWithoutNavLinks(const AGothicCharacter Character, FVector StartNavAgentLocation, FVector EndLocation, float32 ReachDistance=- 1.000000)UNavigationSystemV1static
CanTargetBeReached3D(const AGothicCharacter Character, const AGothicCharacter Target, float32 ReachRangeXY, float32 ReachRangeZ, bool bDebugDraw, FVector &OutAccessableCharacterLocation)UNavigationSystemV1static
ClassUObject
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
CrowdManagerClassUNavigationSystemV1
DataGatheringModeUNavigationSystemV1
DefaultAgentNameUNavigationSystemV1
DirtyAreaWarningSizeThresholdUNavigationSystemV1
DoesPathExist(const AGothicCharacter Character, FVector StartLocation, FVector EndLocation)UNavigationSystemV1static
DoesPathExistCustomAgentSize(const AGothicCharacter Character, FVector StartLocation, FVector EndLocation, float32 AgentRadius, float32 AgentHeight)UNavigationSystemV1static
DoesPathExistForUnspawnedCharacter(const UObject WorldContext, const USpawnAIAgentDefinition SpawnDefinition, FVector StartLocation, FVector EndLocation)UNavigationSystemV1static
DoesPathExistWithinCostLimit(const AGothicCharacter Character, FVector StartLocation, FVector EndLocation, float32 CostLimit)UNavigationSystemV1static
DoesPathExistWithinLengthLimit(const AGothicCharacter Character, FVector StartLocation, FVector EndLocation, float32 LengthLimit, float32 &OutPathLength)UNavigationSystemV1static
FindPathToActorSynchronously(FVector PathStart, AActor GoalActor, float32 TetherDistance=50.000000, AActor PathfindingContext=nullptr, TSubclassOf< UNavigationQueryFilter > FilterClass=nullptr)UNavigationSystemV1static
FindPathToLocationSynchronously(FVector PathStart, FVector PathEnd, AActor PathfindingContext=nullptr, TSubclassOf< UNavigationQueryFilter > FilterClass=nullptr)UNavigationSystemV1static
GatheringNavModifiersWarningLimitTimeUNavigationSystemV1
GeometryExportTriangleCountWarningThresholdUNavigationSystemV1
GetClass() constUObject
GetDistanceUntilMoveObstructed(const AGothicCharacter Character, FVector FromLocation, FVector MoveDirection, float32 MoveDistance)UNavigationSystemV1static
GetFullName(const UObject StopOuter=nullptr) constUObject
GetIsRooted() constUObject
GetName() constUObject
GetNavigationDatasDefaultQueryExtent()UNavigationSystemV1static
GetNavigationSystem()UNavigationSystemV1static
GetNavLocationFrom3DLocation(const AGothicCharacter Character, FVector Location3D)UNavigationSystemV1static
GetOuter() constUObject
GetOutermost() constUObject
GetPackage() constUObject
GetPathCost(FVector PathStart, FVector PathEnd, float &PathCost, ANavigationData NavData=nullptr, TSubclassOf< UNavigationQueryFilter > FilterClass=nullptr)UNavigationSystemV1static
GetPathLength(FVector PathStart, FVector PathEnd, float &PathLength, ANavigationData NavData=nullptr, TSubclassOf< UNavigationQueryFilter > FilterClass=nullptr)UNavigationSystemV1static
GetPathName(const UObject StopOuter=nullptr) constUObject
GetRandomLocationInNavigableRadius(FVector Origin, FVector &RandomLocation, float32 Radius, ANavigationData NavData=nullptr, TSubclassOf< UNavigationQueryFilter > FilterClass=nullptr)UNavigationSystemV1static
GetRandomPointInNavigableRadius(FVector Origin, FVector &RandomLocation, float32 Radius, ANavigationData NavData=nullptr, TSubclassOf< UNavigationQueryFilter > FilterClass=nullptr)UNavigationSystemV1static
GetRandomReachablePointInRadius(FVector Origin, FVector &RandomLocation, float32 Radius, ANavigationData NavData=nullptr, TSubclassOf< UNavigationQueryFilter > FilterClass=nullptr)UNavigationSystemV1static
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWorld() constUObject
InvokersMaximumDistanceFromSeedUNavigationSystemV1
IsA(const UClass Class) constUObject
IsCharacterInRangeOfLocation(const AGothicCharacter Character, const AGothicCharacter OptionalTarget, FVector CharacterLocationToReachOutFrom, FVector TargetLocation, float32 ReachRangeXY, float32 ReachRangeZ, bool bDebugDraw=false)UNavigationSystemV1static
IsNavigationBeingBuilt()UNavigationSystemV1static
IsNavigationBeingBuiltOrLocked()UNavigationSystemV1static
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTransient() constUObject
LoadConfig()UObject
MarkPackageDirty() constUObject
Modify(bool bAlwaysMarkDirty=true)UObject
NameUObject
NavigationRaycast(FVector RayStart, FVector RayEnd, FVector &HitLocation, TSubclassOf< UNavigationQueryFilter > FilterClass=nullptr, AController Querier=nullptr)UNavigationSystemV1static
OnNavigationBoundsUpdated(ANavMeshBoundsVolume NavVolume)UNavigationSystemV1
OnNavigationGenerationFinishedDelegateUNavigationSystemV1
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
PackageUObject
ProjectCharacterForClosestNavMeshZ(const AGothicCharacter Character, FVector ReferenceCharacterLocation, FVector &OutLocation, FVector Extent=FVector())UNavigationSystemV1static
ProjectPoint(const AGothicCharacter Character, FVector Location, FVector &OutLocation)UNavigationSystemV1static
ProjectPointAnyNavData(const AActor PotentialCharacterStateProvider, FVector Location, FVector &OutLocation, FVector ExtentMultiplier)UNavigationSystemV1static
ProjectPointCustomExtentForUnspawnedCharacter(const UObject WorldContext, const USpawnAIAgentDefinition SpawnDefinition, FVector Location, FVector &OutLocation, FVector Extent)UNavigationSystemV1static
ProjectPointExtent(const AGothicCharacter Character, FVector Location, FVector &OutLocation, FVector Extent)UNavigationSystemV1static
ProjectPointToNavigation(FVector Point, FVector &ProjectedLocation, ANavigationData NavData, TSubclassOf< UNavigationQueryFilter > FilterClass, const FVector QueryExtent=FVector())UNavigationSystemV1static
RegisterNavigationInvoker(AActor Invoker, float32 TileGenerationRadius=3000.000000, float32 TileRemovalRadius=5000.000000)UNavigationSystemV1
ReloadConfig()UObject
RemoveFromRoot()UObject
ReplaceAreaInOctreeData(const UObject Object, TSubclassOf< UNavArea > OldArea, TSubclassOf< UNavArea > NewArea)UNavigationSystemV1
ResetMaxSimultaneousTileGenerationJobsCount()UNavigationSystemV1
SaveConfig()UObject
SetbAllowClientSideNavigation(bool Value)UNavigationSystemV1
SetbAutoCreateNavigationData(bool Value)UNavigationSystemV1
SetbGenerateNavigationOnlyAroundNavigationInvokers(bool Value)UNavigationSystemV1
SetbInitialBuildingLocked(bool Value)UNavigationSystemV1
SetbShouldDiscardSubLevelNavData(bool Value)UNavigationSystemV1
SetbSkipAgentHeightCheckWhenPickingNavData(bool Value)UNavigationSystemV1
SetbSpawnNavDataInNavBoundsLevel(bool Value)UNavigationSystemV1
SetbTickWhilePaused(bool Value)UNavigationSystemV1
SetGeometryGatheringMode(ENavDataGatheringModeConfig NewMode)UNavigationSystemV1
SetMaxSimultaneousTileGenerationJobsCount(int MaxNumberOfJobs)UNavigationSystemV1
SetTransactional(bool bTransactional)UObject
StaticClass()UGothicNavigationSystemstatic
SupportedAgentsUNavigationSystemV1
SupportedAgentsMaskUNavigationSystemV1
ToString() constUObject
TryGetRandomNavigablePointInRadius(const AGothicCharacterState CharacterState, FVector Center, float32 Radius, FVector &OutPoint)UNavigationSystemV1static
UnregisterNavigationInvoker(AActor Invoker)UNavigationSystemV1
WorldUObject