| ForceVisibilityCharacter(const UObject Context, const AGothicCharacterState CharacterToHide) | UGothicCharacterSignificanceSubsystem | |
| Get() | UGothicCharacterSignificanceSubsystem | static |
| HideAllButMainPlayer(const UObject Context) | UGothicCharacterSignificanceSubsystem | |
| HideAllCharacters(const UObject Context) | UGothicCharacterSignificanceSubsystem | |
| HideAllCharactersOfSpeciesInTerritory(const UObject Context, TSubclassOf< UTerritoryConfig > TerritoryClass, FGameplayTagContainer Species) | UGothicCharacterSignificanceSubsystem | |
| HideAllCharactersOfSpeciesInTerritoryWithException(const UObject Context, TSubclassOf< UTerritoryConfig > TerritoryClass, FGameplayTagContainer HideSpecies, FGameplayTagContainer AllowSpecies) | UGothicCharacterSignificanceSubsystem | |
| HideAllCharactersOfTerritory(const UObject Context, TSubclassOf< UTerritoryConfig > TerritoryClass) | UGothicCharacterSignificanceSubsystem | |
| HideCharacter(const UObject Context, const AGothicCharacterState CharacterToHide) | UGothicCharacterSignificanceSubsystem | |
| HideCharactersWithUniqueName(const UObject Context, FName CharacterUniqueName) | UGothicCharacterSignificanceSubsystem | |
| IsAllowedToBeVisible(const AGothicCharacterState CharacterState) const | UGothicCharacterSignificanceSubsystem | |
| RemoveAllForceVisibilityCharacterRequests(const UObject Context) | UGothicCharacterSignificanceSubsystem | |
| RemoveAllRequestsOfObject(const UObject Context) | UGothicCharacterSignificanceSubsystem | |
| RemoveForceVisibilityCharacterRequest(const UObject Context, const AGothicCharacterState CharacterToHide) | UGothicCharacterSignificanceSubsystem | |
| RemoveHideAllButMainPlayerRequest(const UObject Context, const AGothicCharacterState CharacterToHide) | UGothicCharacterSignificanceSubsystem | |
| RemoveHideAllCharactersOfTerritoryRequest(const UObject Context) | UGothicCharacterSignificanceSubsystem | |
| RemoveHideAllCharactersRequest(const UObject Context) | UGothicCharacterSignificanceSubsystem | |
| RemoveHideCharacterByUniqueNameRequest(const UObject Context, FName CharacterUniqueName) | UGothicCharacterSignificanceSubsystem | |
| RemoveHideCharacterRequest(const UObject Context, const AGothicCharacterState CharacterToHide) | UGothicCharacterSignificanceSubsystem | |
| StaticClass() | UGothicCharacterSignificanceSubsystem | static |