G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UGothicBloodComponent Member List
This is the complete list of members for
UGothicBloodComponent
, including all inherited members.
Activate
(bool bReset=false)
UActorComponent
AddTickPrerequisiteActor
(AActor PrerequisiteActor)
UActorComponent
AddTickPrerequisiteComponent
(UActorComponent PrerequisiteComponent)
UActorComponent
AddToRoot
()
UObject
AssetUserData
UActorComponent
AssetUserDataEditorOnly
UActorComponent
AsyncPhysicsTick
(float32 DeltaSeconds, float32 SimSeconds)
UActorComponent
bAutoActivate
UActorComponent
BeginPlay
()
UActorComponent
bIsEditorOnly
UActorComponent
BloodColor
UGothicBloodComponent
BloodDecal
UGothicBloodComponent
BloodFadeTimeSeconds
UGothicBloodComponent
BloodInWaterFadeInSeconds
UGothicBloodComponent
BloodParticlesTime
UGothicBloodComponent
bReplicates
UActorComponent
bReplicateUsingRegisteredSubObjectList
UActorComponent
Class
UObject
ClearBlood
()
UGothicBloodComponent
ComponentCreationMethod
UActorComponent
ComponentHasTag
(FName Tag) const
UActorComponent
ComponentTags
UActorComponent
ComponentTickInterval
UActorComponent
CopyScriptPropertiesFrom
(const UObject OtherObject)
UObject
Create
(AActor Actor, FName WithName=NAME_None)
UGothicBloodComponent
static
CustomHitWorldLocation
UGothicBloodComponent
CustomRadius
UGothicBloodComponent
Deactivate
()
UActorComponent
DeathDecalDurationInSeconds
UGothicBloodComponent
DeathDecalFreshDuration
UGothicBloodComponent
DeathDecalSize
UGothicBloodComponent
DestroyComponent
(UObject Object)
UActorComponent
EndPlay
(EEndPlayReason EndPlayReason)
UActorComponent
FliesStartMinFactor
UGothicBloodComponent
Get
(const AActor Actor, FName WithName=NAME_None)
UGothicBloodComponent
static
GetbAutoActivate
() const
UActorComponent
GetbIsEditorOnly
() const
UActorComponent
GetBloodColor
() const
UGothicBloodComponent
GetBloodDecal
() const
UGothicBloodComponent
GetbReplicates
() const
UActorComponent
GetbReplicateUsingRegisteredSubObjectList
() const
UActorComponent
GetClass
() const
UObject
GetComponentCreationMethod
() const
UActorComponent
GetComponentTickInterval
() const
UActorComponent
GetFullName
(const UObject StopOuter=nullptr) const
UObject
GetIsRooted
() const
UObject
GetName
() const
UObject
GetOrCreate
(AActor Actor, FName WithName=NAME_None)
UGothicBloodComponent
static
GetOuter
() const
UObject
GetOutermost
() const
UObject
GetOwner
() const
UActorComponent
GetPackage
() const
UObject
GetPathName
(const UObject StopOuter=nullptr) const
UObject
GetTypedOuter
(TSubclassOf< UObject > Target) const
UObject
GetWorld
() const
UObject
HasBegunPlay
() const
UActorComponent
HitBloodAmount
UGothicBloodComponent
IsA
(const UClass Class) const
UObject
IsActive
() const
UActorComponent
IsBeingDestroyed
() const
UActorComponent
IsComponentTickEnabled
() const
UActorComponent
IsRooted
UObject
IsSupportedForNetworking
() const
UObject
IsTransient
() const
UObject
IsVisualizationComponent
() const
UActorComponent
LoadConfig
()
UObject
m_BloodColor
UGothicBloodComponent
m_BloodHitData
UGothicBloodComponent
m_BloodHitVector
UGothicBloodComponent
m_BodyBloodTrailParticles
UGothicBloodComponent
m_CanDecompose
UGothicBloodComponent
m_DeathDecalMaterial
UGothicBloodComponent
m_DecalMaterial
UGothicBloodComponent
m_DecompositionFliesSystem
UGothicBloodComponent
m_HasBlood
UGothicBloodComponent
m_MutilationBloodNiagaraSystem
UGothicBloodComponent
m_PrePhotoModeData
UGothicBloodComponent
m_WeaponBloodTrailParticles
UGothicBloodComponent
MarkPackageDirty
() const
UObject
MarkRenderStateDirty
()
UActorComponent
MaxFlies
UGothicBloodComponent
Modify
(bool bAlwaysMarkDirty=true)
UObject
Name
UObject
OnComponentActivated
UActorComponent
OnComponentDeactivated
UActorComponent
opCast
(?&Address) const
UObject
Outer
UObject
Outermost
UObject
Owner
UActorComponent
Package
UObject
PrimaryComponentTick
UActorComponent
ReduceVerticalBloodHeight
(float32 Height)
UGothicBloodComponent
RegisterHit
(FVector hitWorldLocation, float32 radius, float32 normalizedRelativeDamage)
UGothicBloodComponent
ReloadConfig
()
UObject
RemoveFromRoot
()
UObject
RemoveTickPrerequisiteActor
(AActor PrerequisiteActor)
UActorComponent
RemoveTickPrerequisiteComponent
(UActorComponent PrerequisiteComponent)
UActorComponent
SaveConfig
()
UObject
SetActive
(bool bNewActive, bool bReset=false)
UActorComponent
SetAutoActivate
(bool bNewAutoActivate)
UActorComponent
SetbAutoActivate
(bool Value)
UActorComponent
SetbCanEverAffectNavigation
(bool Value)
UActorComponent
SetbEditableWhenInherited
(bool Value)
UActorComponent
SetbIsEditorOnly
(bool Value)
UActorComponent
SetBloodColor
(FLinearColor color)
UGothicBloodComponent
SetbReplicates
(bool Value)
UActorComponent
SetbReplicateUsingRegisteredSubObjectList
(bool Value)
UActorComponent
SetbTickInEditor
(bool Value)
UActorComponent
SetComponentTickEnabled
(bool bEnabled)
UActorComponent
SetComponentTickInterval
(float32 TickInterval)
UActorComponent
SetComponentTickIntervalAndCooldown
(float32 TickInterval)
UActorComponent
SetDecomposition
(FInGameTime DecompositionStart)
UGothicBloodComponent
SetIsReplicated
(bool ShouldReplicate)
UActorComponent
SetIsVisualizationComponent
(bool Value)
UActorComponent
SetTickableWhenPaused
(bool bTickableWhenPaused)
UActorComponent
SetTickGroup
(ETickingGroup NewTickGroup)
UActorComponent
SetTransactional
(bool bTransactional)
UObject
SetVerticalBloodHeight
(float32 Height, FLinearColor BloodColor)
UGothicBloodComponent
SpawnBloodPoolOnDeath
(bool IsJustSpawned=false)
UGothicBloodComponent
StartBloodPoolOnDeathAnimation
()
UGothicBloodComponent
StaticClass
()
UGothicBloodComponent
static
Tick
(float32 DeltaSeconds)
UActorComponent
ToggleActive
()
UActorComponent
ToString
() const
UObject
TotalDecompositionTime
UGothicBloodComponent
WaterBloodSystem
UGothicBloodComponent
World
UObject
Generated by
1.16.1