G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UGothicBloodComponent Member List

This is the complete list of members for UGothicBloodComponent, including all inherited members.

Activate(bool bReset=false)UActorComponent
AddTickPrerequisiteActor(AActor PrerequisiteActor)UActorComponent
AddTickPrerequisiteComponent(UActorComponent PrerequisiteComponent)UActorComponent
AddToRoot()UObject
AssetUserDataUActorComponent
AssetUserDataEditorOnlyUActorComponent
AsyncPhysicsTick(float32 DeltaSeconds, float32 SimSeconds)UActorComponent
bAutoActivateUActorComponent
BeginPlay()UActorComponent
bIsEditorOnlyUActorComponent
BloodColorUGothicBloodComponent
BloodDecalUGothicBloodComponent
BloodFadeTimeSecondsUGothicBloodComponent
BloodInWaterFadeInSecondsUGothicBloodComponent
BloodParticlesTimeUGothicBloodComponent
bReplicatesUActorComponent
bReplicateUsingRegisteredSubObjectListUActorComponent
ClassUObject
ClearBlood()UGothicBloodComponent
ComponentCreationMethodUActorComponent
ComponentHasTag(FName Tag) constUActorComponent
ComponentTagsUActorComponent
ComponentTickIntervalUActorComponent
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
Create(AActor Actor, FName WithName=NAME_None)UGothicBloodComponentstatic
CustomHitWorldLocationUGothicBloodComponent
CustomRadiusUGothicBloodComponent
Deactivate()UActorComponent
DeathDecalDurationInSecondsUGothicBloodComponent
DeathDecalFreshDurationUGothicBloodComponent
DeathDecalSizeUGothicBloodComponent
DestroyComponent(UObject Object)UActorComponent
EndPlay(EEndPlayReason EndPlayReason)UActorComponent
FliesStartMinFactorUGothicBloodComponent
Get(const AActor Actor, FName WithName=NAME_None)UGothicBloodComponentstatic
GetbAutoActivate() constUActorComponent
GetbIsEditorOnly() constUActorComponent
GetBloodColor() constUGothicBloodComponent
GetBloodDecal() constUGothicBloodComponent
GetbReplicates() constUActorComponent
GetbReplicateUsingRegisteredSubObjectList() constUActorComponent
GetClass() constUObject
GetComponentCreationMethod() constUActorComponent
GetComponentTickInterval() constUActorComponent
GetFullName(const UObject StopOuter=nullptr) constUObject
GetIsRooted() constUObject
GetName() constUObject
GetOrCreate(AActor Actor, FName WithName=NAME_None)UGothicBloodComponentstatic
GetOuter() constUObject
GetOutermost() constUObject
GetOwner() constUActorComponent
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWorld() constUObject
HasBegunPlay() constUActorComponent
HitBloodAmountUGothicBloodComponent
IsA(const UClass Class) constUObject
IsActive() constUActorComponent
IsBeingDestroyed() constUActorComponent
IsComponentTickEnabled() constUActorComponent
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTransient() constUObject
IsVisualizationComponent() constUActorComponent
LoadConfig()UObject
m_BloodColorUGothicBloodComponent
m_BloodHitDataUGothicBloodComponent
m_BloodHitVectorUGothicBloodComponent
m_BodyBloodTrailParticlesUGothicBloodComponent
m_CanDecomposeUGothicBloodComponent
m_DeathDecalMaterialUGothicBloodComponent
m_DecalMaterialUGothicBloodComponent
m_DecompositionFliesSystemUGothicBloodComponent
m_HasBloodUGothicBloodComponent
m_MutilationBloodNiagaraSystemUGothicBloodComponent
m_PrePhotoModeDataUGothicBloodComponent
m_WeaponBloodTrailParticlesUGothicBloodComponent
MarkPackageDirty() constUObject
MarkRenderStateDirty()UActorComponent
MaxFliesUGothicBloodComponent
Modify(bool bAlwaysMarkDirty=true)UObject
NameUObject
OnComponentActivatedUActorComponent
OnComponentDeactivatedUActorComponent
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
OwnerUActorComponent
PackageUObject
PrimaryComponentTickUActorComponent
ReduceVerticalBloodHeight(float32 Height)UGothicBloodComponent
RegisterHit(FVector hitWorldLocation, float32 radius, float32 normalizedRelativeDamage)UGothicBloodComponent
ReloadConfig()UObject
RemoveFromRoot()UObject
RemoveTickPrerequisiteActor(AActor PrerequisiteActor)UActorComponent
RemoveTickPrerequisiteComponent(UActorComponent PrerequisiteComponent)UActorComponent
SaveConfig()UObject
SetActive(bool bNewActive, bool bReset=false)UActorComponent
SetAutoActivate(bool bNewAutoActivate)UActorComponent
SetbAutoActivate(bool Value)UActorComponent
SetbCanEverAffectNavigation(bool Value)UActorComponent
SetbEditableWhenInherited(bool Value)UActorComponent
SetbIsEditorOnly(bool Value)UActorComponent
SetBloodColor(FLinearColor color)UGothicBloodComponent
SetbReplicates(bool Value)UActorComponent
SetbReplicateUsingRegisteredSubObjectList(bool Value)UActorComponent
SetbTickInEditor(bool Value)UActorComponent
SetComponentTickEnabled(bool bEnabled)UActorComponent
SetComponentTickInterval(float32 TickInterval)UActorComponent
SetComponentTickIntervalAndCooldown(float32 TickInterval)UActorComponent
SetDecomposition(FInGameTime DecompositionStart)UGothicBloodComponent
SetIsReplicated(bool ShouldReplicate)UActorComponent
SetIsVisualizationComponent(bool Value)UActorComponent
SetTickableWhenPaused(bool bTickableWhenPaused)UActorComponent
SetTickGroup(ETickingGroup NewTickGroup)UActorComponent
SetTransactional(bool bTransactional)UObject
SetVerticalBloodHeight(float32 Height, FLinearColor BloodColor)UGothicBloodComponent
SpawnBloodPoolOnDeath(bool IsJustSpawned=false)UGothicBloodComponent
StartBloodPoolOnDeathAnimation()UGothicBloodComponent
StaticClass()UGothicBloodComponentstatic
Tick(float32 DeltaSeconds)UActorComponent
ToggleActive()UActorComponent
ToString() constUObject
TotalDecompositionTimeUGothicBloodComponent
WaterBloodSystemUGothicBloodComponent
WorldUObject