G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UGameplayEffect Member List

This is the complete list of members for UGameplayEffect, including all inherited members.

AddToRoot()UObject
ApplicationTagRequirementsUGameplayEffect
bClearStackOnOverflowUGameplayEffect
bDenyOverflowApplicationUGameplayEffect
bExecutePeriodicEffectOnApplicationUGameplayEffect
bRequireModifierSuccessToTriggerCuesUGameplayEffect
bSuppressStackingCuesUGameplayEffect
ClassUObject
ConditionalGameplayEffectsUGameplayEffect
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
DurationMagnitudeUGameplayEffect
DurationPolicyUGameplayEffect
ExecutionsUGameplayEffect
GameplayCuesUGameplayEffect
GEComponentsUGameplayEffect
GetClass() constUObject
GetFullName(const UObject StopOuter=nullptr) constUObject
GetIsRooted() constUObject
GetName() constUObject
GetOuter() constUObject
GetOutermost() constUObject
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWorld() constUObject
GrantedAbilitiesUGameplayEffect
GrantedApplicationImmunityQueryUGameplayEffect
GrantedApplicationImmunityTagsUGameplayEffect
InheritableBlockedAbilityTagsContainerUGameplayEffect
InheritableGameplayEffectTagsUGameplayEffect
InheritableOwnedTagsContainerUGameplayEffect
IsA(const UClass Class) constUObject
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTransient() constUObject
LoadConfig()UObject
MarkPackageDirty() constUObject
ModifiersUGameplayEffect
Modify(bool bAlwaysMarkDirty=true)UObject
NameUObject
OngoingTagRequirementsUGameplayEffect
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
OverflowEffectsUGameplayEffect
PackageUObject
PeriodUGameplayEffect
PeriodicInhibitionPolicyUGameplayEffect
PrematureExpirationEffectClassesUGameplayEffect
ReloadConfig()UObject
RemovalTagRequirementsUGameplayEffect
RemoveFromRoot()UObject
RemoveGameplayEffectQueryUGameplayEffect
RemoveGameplayEffectsWithTagsUGameplayEffect
RoutineExpirationEffectClassesUGameplayEffect
SaveConfig()UObject
SetTransactional(bool bTransactional)UObject
StackDurationRefreshPolicyUGameplayEffect
StackExpirationPolicyUGameplayEffect
StackingTypeUGameplayEffect
StackLimitCountUGameplayEffect
StackPeriodResetPolicyUGameplayEffect
StaticClass()UGameplayEffectstatic
ToString() constUObject
UIDataUGameplayEffect
WorldUObject