G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UGameplayAbilityLoot Member List

This is the complete list of members for UGameplayAbilityLoot, including all inherited members.

AbilityLevelUGameplayAbility
AbilitySystemComponentFromActorInfoUGameplayAbility
AbilityTagsUGameplayAbility
AbilityTriggersUGameplayAbility
ActivateAbility()UGameplayAbility
ActivateAbilityFromEvent(FGameplayEventData EventData)UGameplayAbility
ActivationBlockedTagsUGameplayAbility
ActivationOwnedTagsUGameplayAbility
ActivationRequiredTagsUGameplayAbility
ActorInfoUGameplayAbility
AddGameplayCue(FGameplayTag GameplayCueTag, FGameplayEffectContextHandle Context, bool bRemoveOnAbilityEnd=true)UGameplayAbility
AddGameplayCueWithParams(FGameplayTag GameplayCueTag, FGameplayCueParameters GameplayCueParameter, bool bRemoveOnAbilityEnd=true)UGameplayAbility
AddToRoot()UObject
ApplyGameplayEffectSpecToOwner(const FGameplayEffectSpecHandle EffectSpecHandle)UGameplayAbility
ApplyGameplayEffectSpecToTarget(const FGameplayEffectSpecHandle EffectSpecHandle, FGameplayAbilityTargetDataHandle TargetData)UGameplayAbility
ApplyGameplayEffectToOwner(TSubclassOf< UGameplayEffect > GameplayEffectClass, int GameplayEffectLevel=1, int Stacks=1)UGameplayAbility
ApplyGameplayEffectToTarget(FGameplayAbilityTargetDataHandle TargetData, TSubclassOf< UGameplayEffect > GameplayEffectClass, int GameplayEffectLevel=1, int Stacks=1)UGameplayAbility
AvatarActorFromActorInfoUGameplayAbility
BlockAbilitiesWithTagUGameplayAbility
bMarkPendingKillOnAbilityEndUGameplayAbility
bReplicateInputDirectlyUGameplayAbility
bRetriggerInstancedAbilityUGameplayAbility
bServerRespectsRemoteAbilityCancellationUGameplayAbility
CanActivateAbility(FGameplayAbilityActorInfo ActorInfo, const FGameplayAbilitySpecHandle Handle, FGameplayTagContainer &RelevantTags) constUGameplayAbility
CancelAbilitiesWithTagUGameplayAbility
CancelAbility()UGameplayAbility
CancelTaskByInstanceName(FName InstanceName)UGameplayAbility
CheckAbilityCooldown()UGameplayAbility
CheckAbilityCost()UGameplayAbility
ClassUObject
CommitAbility()UGameplayAbility
CommitAbilityCooldown(bool BroadcastCommitEvent=false, bool ForceCooldown=false)UGameplayAbility
CommitAbilityCost(bool BroadcastCommitEvent=false)UGameplayAbility
CommitExecute()UGameplayAbility
ConfirmTaskByInstanceName(FName InstanceName, bool bEndTask)UGameplayAbility
CooldownGameplayEffectClassUGameplayAbility
CooldownTimeRemainingUGameplayAbility
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
CostGameplayEffectClassUGameplayAbility
CurrentActivationInfoUGameplayAbility
CurrentEventDataUGameplayAbility
CurrentMontageUGameplayAbility
CurrentSourceObjectUGameplayAbility
EndAbility()UGameplayAbility
EndAbilityLocally()UGameplayAbility
EndAbilityState(FName OptionalStateNameToEnd)UGameplayAbility
EndTaskByInstanceName(FName InstanceName)UGameplayAbility
EventStartHud(FGameplayEventData payLoad)UGameplayAbilityLoot
ExecuteGameplayCue(FGameplayTag GameplayCueTag, FGameplayEffectContextHandle Context)UGameplayAbility
ExecuteGameplayCueWithParams(FGameplayTag GameplayCueTag, FGameplayCueParameters GameplayCueParameters)UGameplayAbility
GetAbilityLevel() constUGameplayAbility
GetAbilityLevel_BP(FGameplayAbilitySpecHandle Handle, FGameplayAbilityActorInfo ActorInfo) constUGameplayAbility
GetAbilitySystemComponentFromActorInfo() constUGameplayAbility
GetActorInfo() constUGameplayAbility
GetAvatarActorFromActorInfo() constUGameplayAbility
GetClass() constUObject
GetContextFromOwner(FGameplayAbilityTargetDataHandle OptionalTargetData) constUGameplayAbility
GetCooldownTimeRemaining() constUGameplayAbility
GetCurrentMontage() constUGameplayAbility
GetCurrentSourceObject() constUGameplayAbility
GetFullName(const UObject StopOuter=nullptr) constUObject
GetGrantedByEffectContext() constUGameplayAbility
GetIsRooted() constUObject
Getm_ActivateAbilityOnGranted() constUGameplayAbilityBase
Getm_bCanEverTick() constUGameplayAbilityBase
Getm_FinishOnInputReleased() constUGameplayAbilityBase
Getm_OnlyPlayer() constUGameplayAbilityBase
Getm_TickEnabled() constUGameplayAbilityBase
GetName() constUObject
GetOuter() constUObject
GetOutermost() constUObject
GetOwningActorFromActorInfo() constUGameplayAbility
GetOwningComponentFromActorInfo() constUGameplayAbility
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetSourceObject(FGameplayAbilitySpecHandle Handle, FGameplayAbilityActorInfo ActorInfo) constUGameplayAbility
GetSourceObject_BP(FGameplayAbilitySpecHandle Handle, FGameplayAbilityActorInfo ActorInfo) constUGameplayAbility
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWorld() constUObject
GrantedByEffectContextUGameplayAbility
HandleNPCLooting()UGameplayAbilityLoot
HasAuthority() constUGameplayAbility
InstancingPolicyUGameplayAbility
InvalidateClientPredictionKey() constUGameplayAbility
IsA(const UClass Class) constUObject
IsLocallyControlled() constUGameplayAbility
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTransient() constUObject
LoadConfig()UObject
m_AbilityEndedUGameplayAbilityInteractionBase
m_ApplyCooldownUGameplayAbilityBlockingInteraction
m_AssetPreloadContextUGameplayAbilityBase
m_InstantUnEquipUGameplayAbilityBlockingInteraction
m_InteractionSpotUGameplayAbilityInteractionBase
m_InteractiveActorUGameplayAbilityInteractionBase
m_LoadAssetsPriorityUGameplayAbilityBase
m_MaxActiveCountUGameplayAbilityBase
m_MoveToLocationUGameplayAbilityBlockingInteraction
m_StartBeforeRotationUGameplayAbilityBlockingInteraction
m_UnEquipBeforeUGameplayAbilityBlockingInteraction
m_UnEquipIgnoreDropUGameplayAbilityBlockingInteraction
m_UseCameraTargetUGameplayAbilityBlockingInteraction
m_UseCameraTeleportUGameplayAbilityBlockingInteraction
MakeOutgoingGameplayEffectSpec(TSubclassOf< UGameplayEffect > GameplayEffectClass, float32 Level=1.000000) constUGameplayAbility
MakeTargetLocationInfoFromOwnerActor()UGameplayAbility
MakeTargetLocationInfoFromOwnerSkeletalMeshComponent(FName SocketName)UGameplayAbility
MarkPackageDirty() constUObject
Modify(bool bAlwaysMarkDirty=true)UObject
MontageJumpToSection(FName SectionName)UGameplayAbility
MontageSetNextSectionName(FName FromSectionName, FName ToSectionName)UGameplayAbility
MontageStop(float32 OverrideBlendOutTime=- 1.000000)UGameplayAbility
NameUObject
NetExecutionPolicyUGameplayAbility
NetSecurityPolicyUGameplayAbility
OnEndAbility(bool bWasCancelled)UGameplayAbility
OnMoveToTaskEnded(UAbilityTaskGeneric MoveToTask, EGenericTaskResult Result)UGameplayAbilityBlockingInteraction
OnMoveToTaskFinishMove()UGameplayAbilityBlockingInteraction
OnPreTargetLocationReached()UGameplayAbilityInteractionBase
OnTargetLocationReached()UGameplayAbilityInteractionBase
OnUnEquipEnded_Internal()UGameplayAbilityBlockingInteraction
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
OwningActorFromActorInfoUGameplayAbility
OwningComponentFromActorInfoUGameplayAbility
PackageUObject
ReloadConfig()UObject
RemoveFromRoot()UObject
RemoveGameplayCue(FGameplayTag GameplayCueTag)UGameplayAbility
RemoveGameplayEffectFromOwnerWithAssetTags(FGameplayTagContainer WithAssetTags, int StacksToRemove=- 1)UGameplayAbility
RemoveGameplayEffectFromOwnerWithGrantedTags(FGameplayTagContainer WithGrantedTags, int StacksToRemove=- 1)UGameplayAbility
RemoveGameplayEffectFromOwnerWithHandle(FActiveGameplayEffectHandle Handle, int StacksToRemove=- 1)UGameplayAbility
RemoveGrantedByEffect()UGameplayAbility
ReplicationPolicyUGameplayAbility
SaveConfig()UObject
SendGameplayEvent(FGameplayTag EventTag, FGameplayEventData Payload)UGameplayAbility
Server_OnCloseRequested()UGameplayAbilityLoot
SetCanBeCanceled(bool bCanBeCanceled)UGameplayAbility
Setm_ActivateAbilityOnGranted(bool Value)UGameplayAbilityBase
Setm_bCanEverTick(bool Value)UGameplayAbilityBase
Setm_FinishOnInputReleased(bool Value)UGameplayAbilityBase
Setm_OnlyPlayer(bool Value)UGameplayAbilityBase
Setm_TickEnabled(bool Value)UGameplayAbilityBase
SetShouldBlockOtherAbilities(bool bShouldBlockAbilities)UGameplayAbility
SetTransactional(bool bTransactional)UObject
ShouldAbilityRespondToEvent(FGameplayAbilityActorInfo ActorInfo, FGameplayEventData Payload) constUGameplayAbility
SourceBlockedTagsUGameplayAbility
SourceRequiredTagsUGameplayAbility
StaticClass()UGameplayAbilityLootstatic
TargetBlockedTagsUGameplayAbility
TargetRequiredTagsUGameplayAbility
TaskFinished()UGameplayAbilityLoot
ToString() constUObject
TriggerBeginOn(const FGameplayTag Tag, EGameplayAbilityTriggerSource TriggerSource=EGameplayAbilityTriggerSource ::GameplayEvent)UGameplayAbilityBase
TriggerEndOn(const FGameplayTag Tag)UGameplayAbilityBase
TryTakeItemOfTypeFromTarget(AActor Target, FGameplayTag ItemType, int Amount=- 1)UGameplayAbilityLoot
TryTakeItemWithDefinitionFromTarget(AActor Target, TSubclassOf< UItemDefinition > Definition, int Amount=- 1, EInventoryTypes targetInventorySlot=EInventoryTypes ::None)UGameplayAbilityLoot
WorldUObject