G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UGameplayAbilityCastTransform Member List

This is the complete list of members for UGameplayAbilityCastTransform, including all inherited members.

AbilityLevelUGameplayAbility
AbilitySystemComponentFromActorInfoUGameplayAbility
AbilityTagsUGameplayAbility
AbilityTriggersUGameplayAbility
ActivateAbility()UGameplayAbility
ActivateAbilityFromEvent(FGameplayEventData EventData)UGameplayAbility
ActivateTarget(AActor Actor)UGameplayAbilityMagicBase
ActivateTarget_Interal(AActor Actor)UGameplayAbilityMagicBase
ActivationBlockedTagsUGameplayAbility
ActivationOwnedTagsUGameplayAbility
ActivationRequiredTagsUGameplayAbility
ActorInfoUGameplayAbility
AddGameplayCue(FGameplayTag GameplayCueTag, FGameplayEffectContextHandle Context, bool bRemoveOnAbilityEnd=true)UGameplayAbility
AddGameplayCueWithParams(FGameplayTag GameplayCueTag, FGameplayCueParameters GameplayCueParameter, bool bRemoveOnAbilityEnd=true)UGameplayAbility
AddToRoot()UObject
ApplyGameplayEffectSpecToOwner(const FGameplayEffectSpecHandle EffectSpecHandle)UGameplayAbility
ApplyGameplayEffectSpecToTarget(const FGameplayEffectSpecHandle EffectSpecHandle, FGameplayAbilityTargetDataHandle TargetData)UGameplayAbility
ApplyGameplayEffectToOwner(TSubclassOf< UGameplayEffect > GameplayEffectClass, int GameplayEffectLevel=1, int Stacks=1)UGameplayAbility
ApplyGameplayEffectToTarget(FGameplayAbilityTargetDataHandle TargetData, TSubclassOf< UGameplayEffect > GameplayEffectClass, int GameplayEffectLevel=1, int Stacks=1)UGameplayAbility
ApplyManaEffect(float32 ManaValue, float32 Duration, TSubclassOf< UGameplayEffect > GameplayEffectClass)UGameplayAbilityMagicBase
AvatarActorFromActorInfoUGameplayAbility
BlockAbilitiesWithTagUGameplayAbility
bMarkPendingKillOnAbilityEndUGameplayAbility
bReplicateInputDirectlyUGameplayAbility
bRetriggerInstancedAbilityUGameplayAbility
bServerRespectsRemoteAbilityCancellationUGameplayAbility
CanActivateAbility(FGameplayAbilityActorInfo ActorInfo, const FGameplayAbilitySpecHandle Handle, FGameplayTagContainer &RelevantTags) constUGameplayAbility
CancelAbilitiesWithTagUGameplayAbility
CancelAbility()UGameplayAbility
CancelSpellAfterFirstChargeUGameplayAbilityMagicBase
CancelTaskByInstanceName(FName InstanceName)UGameplayAbility
CanLaunchSpellAbilityServer_Scriptable()UGameplayAbilityCastSpell
CastDuration_ScriptableUGameplayAbilityCastSpell
CastManaCostUGameplayAbilityMagicBase
CheckAbilityCooldown()UGameplayAbility
CheckAbilityCost()UGameplayAbility
CheckNumLaunches()UGameplayAbilityMagicBase
ClassUObject
ClientActivateTarget(AActor Actor)UGameplayAbilityMagicBase
ClientClearMontageTaskDelegates(bool WasCancelled)UGameplayAbilityCastSpell
ClientDeactivateTarget()UGameplayAbilityMagicBase
ClientOutOfMana()UGameplayAbilityMagicBase
ClientPlayCancelCastMontage()UGameplayAbilityCastSpell
ClientPlayFailCastMontage()UGameplayAbilityCastSpell
ClientPlayLaunch()UGameplayAbilityCastSpell
ClientRedirectToTarget(AActor Actor)UGameplayAbilityMagicBase
ClientSpellLaunched()UGameplayAbilityCastSpell
CommitAbility()UGameplayAbility
CommitAbilityCooldown(bool BroadcastCommitEvent=false, bool ForceCooldown=false)UGameplayAbility
CommitAbilityCost(bool BroadcastCommitEvent=false)UGameplayAbility
CommitExecute()UGameplayAbility
ConfirmTaskByInstanceName(FName InstanceName, bool bEndTask)UGameplayAbility
ConsumeManaServer()UGameplayAbilityCastSpell
CooldownGameplayEffectClassUGameplayAbility
CooldownTimeRemainingUGameplayAbility
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
CostGameplayEffectClassUGameplayAbility
CurrentActivationInfoUGameplayAbility
CurrentEventDataUGameplayAbility
CurrentMontageUGameplayAbility
CurrentMontageRemainingTime_ScriptableUGameplayAbilityMagicBase
CurrentSourceObjectUGameplayAbility
CurrentSpellLevelUGameplayAbilityMagicBase
DeactivateTarget()UGameplayAbilityMagicBase
DeactivateTarget_Internal()UGameplayAbilityMagicBase
DecrementCurrentSpellLevel()UGameplayAbilityMagicBase
EndAbility()UGameplayAbility
EndAbilityLocally()UGameplayAbility
EndAbilityState(FName OptionalStateNameToEnd)UGameplayAbility
EndTaskByInstanceName(FName InstanceName)UGameplayAbility
ExecuteGameplayCue(FGameplayTag GameplayCueTag, FGameplayEffectContextHandle Context)UGameplayAbility
ExecuteGameplayCueWithParams(FGameplayTag GameplayCueTag, FGameplayCueParameters GameplayCueParameters)UGameplayAbility
ExecuteValidator(USpellExecutionValidatorData ExecutionValidatorData) constUGameplayAbilityCastSpell
FilterClassFromConfig_ScriptableUGameplayAbilityMagicBase
FindTargetsInArea_Server(TArray< AActor > &Targets, FVector AreaLocation, FVector AreaForward, float32 AreaRange, float32 AreaAngle, AActor SourceActor)UGameplayAbilityMagicBase
GetAbilityLevel() constUGameplayAbility
GetAbilityLevel_BP(FGameplayAbilitySpecHandle Handle, FGameplayAbilityActorInfo ActorInfo) constUGameplayAbility
GetAbilitySystemComponentFromActorInfo() constUGameplayAbility
GetActorInfo() constUGameplayAbility
GetAvatarActorFromActorInfo() constUGameplayAbility
GetCancelSpellAfterFirstCharge()UGameplayAbilityMagicBase
GetCastDuration_Scriptable() constUGameplayAbilityCastSpell
GetCastManaCost() constUGameplayAbilityMagicBase
GetCastSectionDuration(FName SectionName) constUGameplayAbilityCastSpell
GetClass() constUObject
GetConsumeManaGE_Scriptable(UAbilitySystemComponent AbComp) constUGameplayAbilityMagicBase
GetContextFromOwner(FGameplayAbilityTargetDataHandle OptionalTargetData) constUGameplayAbility
GetCooldownTimeRemaining() constUGameplayAbility
GetCurrentMontage() constUGameplayAbility
GetCurrentMontageRemainingTime_Scriptable()UGameplayAbilityMagicBase
GetCurrentSourceObject() constUGameplayAbility
GetCurrentSpellLevel() constUGameplayAbilityMagicBase
GetCustomTarget_Scriptable(AActor SourceActor, float32 TraceRange, float32 TraceRadius, TSubclassOf< AActor > FilterClass) constUGameplayAbilityMagicBase
GetFilterClassFromConfig_Scriptable() constUGameplayAbilityMagicBase
GetFocusedTarget_Scriptable(AActor AvatarActor) constUGameplayAbilityMagicBase
GetFullName(const UObject StopOuter=nullptr) constUObject
GetGrantedByEffectContext() constUGameplayAbility
GetIsRooted() constUObject
GetLevelCastingTime() constUGameplayAbilityMagicBase
GetLevelSpawnActorClassServer() constUGameplayAbilityMagicBase
Getm_ActivateAbilityOnGranted() constUGameplayAbilityBase
Getm_bCanEverTick() constUGameplayAbilityBase
Getm_FinishOnInputReleased() constUGameplayAbilityBase
Getm_OnlyPlayer() constUGameplayAbilityBase
Getm_TickEnabled() constUGameplayAbilityBase
GetName() constUObject
GetOuter() constUObject
GetOutermost() constUObject
GetOverrideGetStateLockMovementOnCast_Scriptable()UGameplayAbilityMagicBase
GetOverrideGetStateLockMovementOnSpell_Scriptable()UGameplayAbilityMagicBase
GetOverrideManaCostValue_Scriptable()UGameplayAbilityMagicBase
GetOwningActorFromActorInfo() constUGameplayAbility
GetOwningComponentFromActorInfo() constUGameplayAbility
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetScrollComponent() constUGameplayAbilityCastTransform
GetSourceObject(FGameplayAbilitySpecHandle Handle, FGameplayAbilityActorInfo ActorInfo) constUGameplayAbility
GetSourceObject_BP(FGameplayAbilitySpecHandle Handle, FGameplayAbilityActorInfo ActorInfo) constUGameplayAbility
GetSpellAreaAngle() constUGameplayAbilityMagicBase
GetSpellAreaRange() constUGameplayAbilityMagicBase
GetSpellConfigurationContainer() constUGameplayAbilityMagicBase
GetSpellContextRef()UGameplayAbilityMagicBase
GetSpellLevels() constUGameplayAbilityMagicBase
GetSpellManaCostPerSecond() constUGameplayAbilityMagicBase
GetTarget() constUGameplayAbilityMagicBase
GetTargetEventData_Scriptable(AActor Actor)UGameplayAbilityMagicBase
GetTargetOrOwner() constUGameplayAbilityMagicBase
GetTraceRadiusFromConfig_Scriptable() constUGameplayAbilityMagicBase
GetTraceRangeFromConfig_Scriptable() constUGameplayAbilityMagicBase
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWorld() constUObject
GrantedByEffectContextUGameplayAbility
HasAuthority() constUGameplayAbility
HasCreatedSpellAbilityServer()UGameplayAbilityCastSpell
HasEndLaunchAnimation()UGameplayAbilityMagicBase
HasInfiniteLaunches()UGameplayAbilityMagicBase
HasMoreLaunches()UGameplayAbilityMagicBase
HasOverrideManaCostValue_Scriptable()UGameplayAbilityMagicBase
IncrementCurrentSpellLevel()UGameplayAbilityMagicBase
InstancingPolicyUGameplayAbility
InvalidateClientPredictionKey() constUGameplayAbility
IsA(const UClass Class) constUObject
IsCastAbilityActive()UGameplayAbilityMagicBase
IsCastingToCancelPreviousSpell_Scriptable(UAbilitySystemComponent AbComp) constUGameplayAbilityCastSpell
IsFinishCastAbilityByAnimNotifyOnLaunchSpell()UGameplayAbilityMagicBase
IsInputPressed() constUGameplayAbilityMagicBase
IsLastSpellLevel() constUGameplayAbilityMagicBase
IsLocallyControlled() constUGameplayAbility
IsOverridingGetStateLockMovementOnCast_Scriptable()UGameplayAbilityMagicBase
IsOverridingGetStateLockMovementOnSpell_Scriptable()UGameplayAbilityMagicBase
IsOwnerActorAuthoritative()UGameplayAbilityMagicBase
IsRootedUObject
IsSpellAbilityActive()UGameplayAbilityMagicBase
IsSpellManaUsageContinuous() constUGameplayAbilityMagicBase
IsSpellManaUsageNormalContinuous() constUGameplayAbilityMagicBase
IsSpellManaUsageRechargeable() constUGameplayAbilityMagicBase
IsSpellManaUsageTargetLevel() constUGameplayAbilityMagicBase
IsSpellTargetTypeDynamic() constUGameplayAbilityMagicBase
IsSpellTargetTypeFocused() constUGameplayAbilityMagicBase
IsSupportedForNetworking() constUObject
IsTargetValid(AActor Actor)UGameplayAbilityMagicBase
IsTargetValid_Script(AActor SourceActor, AActor TargetActor) constUGameplayAbilityMagicBase
IsTransient() constUObject
LaunchSpellAbilityServer_Scriptable()UGameplayAbilityCastSpell
LevelCastingTimeUGameplayAbilityMagicBase
LevelSpawnActorClassServerUGameplayAbilityMagicBase
LoadConfig()UObject
m_AssetPreloadContextUGameplayAbilityBase
m_DataModule_AnimationUGameplayAbilityMagicBase
m_DataModule_LocomotionUGameplayAbilityMagicBase
m_EndAbilityTimeoutDelayUGameplayAbilityMagicBase
m_ExecutionValidatorUGameplayAbilityCastSpell
m_GE_ManaUGameplayAbilityMagicBase
m_LoadAssetsPriorityUGameplayAbilityBase
m_MagicComponentUGameplayAbilityMagicBase
m_MaxActiveCountUGameplayAbilityBase
m_MoveCompUGameplayAbilityMagicBase
m_SpawnCreatureDistanceUGameplayAbilityCastTransform
m_SpawnDefinitionUGameplayAbilityCastTransform
m_SpellConfigurationContainerClassUGameplayAbilityCastSpell
m_TargetsUGameplayAbilityMagicBase
m_TriggerBeginOnSpellTagUGameplayAbilityCastSpell
MakeOutgoingGameplayEffectSpec(TSubclassOf< UGameplayEffect > GameplayEffectClass, float32 Level=1.000000) constUGameplayAbility
MakeTargetLocationInfoFromOwnerActor()UGameplayAbility
MakeTargetLocationInfoFromOwnerSkeletalMeshComponent(FName SocketName)UGameplayAbility
MarkPackageDirty() constUObject
Modify(bool bAlwaysMarkDirty=true)UObject
MontageJumpToSection(FName SectionName)UGameplayAbility
MontageSetNextSectionName(FName FromSectionName, FName ToSectionName)UGameplayAbility
MontageStop(float32 OverrideBlendOutTime=- 1.000000)UGameplayAbility
NameUObject
NeedItemInHand_Scriptable() constUGameplayAbilityCastSpell
NetExecutionPolicyUGameplayAbility
NetSecurityPolicyUGameplayAbility
OnActivateAbilityBeforeAssetPreload_Scriptable(FGameplayAbilityActorInfo GAActorInfo, FGameplayEventData TriggerEventData)UGameplayAbilityMagicBase
OnActivateCastSpellServer_Scriptable(const UAnimMontage castMontage)UGameplayAbilityCastSpell
OnCanActivateAbilityServer_Scriptable(FGameplayAbilityActorInfo GameplayAbilityActorInfo) constUGameplayAbilityCastSpell
OnEndAbility(bool bWasCancelled)UGameplayAbility
OnEndCastSpellServer_Scriptable(bool WasCancelled)UGameplayAbilityCastSpell
OnInputReleased_Scriptable()UGameplayAbilityCastSpell
OnOutMana_Scriptable()UGameplayAbilityMagicBase
OnPlayCancelCastMontage_Scriptable(const UAnimMontage cancelMontage)UGameplayAbilityCastSpell
OnPlayFailCastMontage_Scriptable()UGameplayAbilityCastSpell
OnShouldFinishSpellAfterActivation_Scriptable()UGameplayAbilityMagicBase
OnTargetValidated_Scriptable(AActor Actor)UGameplayAbilityMagicBase
OnUpdateAbility_Scriptable(float32 DeltaTime)UGameplayAbilityCastSpell
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
OverrideGetStateLockMovementOnCast_ScriptableUGameplayAbilityMagicBase
OverrideGetStateLockMovementOnSpell_ScriptableUGameplayAbilityMagicBase
OverrideManaCostValue_ScriptableUGameplayAbilityMagicBase
OwningActorFromActorInfoUGameplayAbility
OwningComponentFromActorInfoUGameplayAbility
PackageUObject
PlayCancelCastMontage(FName SectionName, bool ShouldStopWhenAbilityEnds, bool forceCreateNewTask=false, float32 AnimationRateScale=1.000000) constUGameplayAbilityMagicBase
PlayCastMontage(FName SectionName, bool ShouldStopWhenAbilityEnds, bool forceCreateNewTask=false) constUGameplayAbilityMagicBase
PlayLaunchSpell_Scriptable()UGameplayAbilityCastSpell
PlayLaunchSpellMontage(FName SectionName, bool ShouldStopWhenAbilityEnds, bool forceCreateNewTask=false, float32 AnimationRateScale=1.000000) constUGameplayAbilityMagicBase
PlayNextCastLevel_Scriptable()UGameplayAbilityCastSpell
PlayScrollAnimation(UAnimMontage animMontage)UGameplayAbilityCastTransform
PlayScrollAnimationMulticast(UAnimMontage animMontage)UGameplayAbilityCastTransform
PlayScrollAnimationSyncWith(UAnimMontage followerAnimMontage, const UAnimMontage targetAnimMontage)UGameplayAbilityCastTransform
PlayScrollAnimationSyncWithMulticast(UAnimMontage followerAnimMontage, const UAnimMontage targetAnimMontage)UGameplayAbilityCastTransform
QuickApplyGEToTarget(UAbilitySystemComponent Target, TSubclassOf< UGameplayEffect > EffectClass, float32 Duration=- 1.000000)UGameplayAbilityMagicBase
QuickApplyGEToTarget_Scriptable(FGameplayEffectSpec &EffectSpec)UGameplayAbilityMagicBase
RedirectToTarget(AActor Actor)UGameplayAbilityMagicBase
RedirectToTarget_Internal(AActor Actor)UGameplayAbilityMagicBase
ReleaseTarget()UGameplayAbilityMagicBase
ReloadConfig()UObject
RemoveFromRoot()UObject
RemoveGameplayCue(FGameplayTag GameplayCueTag)UGameplayAbility
RemoveGameplayEffectFromOwnerWithAssetTags(FGameplayTagContainer WithAssetTags, int StacksToRemove=- 1)UGameplayAbility
RemoveGameplayEffectFromOwnerWithGrantedTags(FGameplayTagContainer WithGrantedTags, int StacksToRemove=- 1)UGameplayAbility
RemoveGameplayEffectFromOwnerWithHandle(FActiveGameplayEffectHandle Handle, int StacksToRemove=- 1)UGameplayAbility
RemoveGrantedByEffect()UGameplayAbility
ReplicationPolicyUGameplayAbility
SaveConfig()UObject
ScrollComponentUGameplayAbilityCastTransform
SendGameplayEvent(FGameplayTag EventTag, FGameplayEventData Payload)UGameplayAbility
ServerClearMontageTaskDelegates(bool WasCancelled)UGameplayAbilityCastSpell
SetCanBeCanceled(bool bCanBeCanceled)UGameplayAbility
Setm_ActivateAbilityOnGranted(bool Value)UGameplayAbilityBase
Setm_bCanEverTick(bool Value)UGameplayAbilityBase
Setm_FinishOnInputReleased(bool Value)UGameplayAbilityBase
Setm_OnlyPlayer(bool Value)UGameplayAbilityBase
Setm_TickEnabled(bool Value)UGameplayAbilityBase
SetShouldBlockOtherAbilities(bool bShouldBlockAbilities)UGameplayAbility
SetTransactional(bool bTransactional)UObject
ShouldAbilityRespondToEvent(FGameplayAbilityActorInfo ActorInfo, FGameplayEventData Payload) constUGameplayAbility
ShouldForceIgnoreInput_Scriptable()UGameplayAbilityMagicBase
SourceBlockedTagsUGameplayAbility
SourceRequiredTagsUGameplayAbility
SpellAreaAngleUGameplayAbilityMagicBase
SpellAreaRangeUGameplayAbilityMagicBase
SpellConfigurationContainerUGameplayAbilityMagicBase
SpellContextRefUGameplayAbilityMagicBase
SpellLevelsUGameplayAbilityMagicBase
SpellManaCostPerSecondUGameplayAbilityMagicBase
StaticClass()UGameplayAbilityCastTransformstatic
TargetUGameplayAbilityMagicBase
TargetBlockedTagsUGameplayAbility
TargetOrOwnerUGameplayAbilityMagicBase
TargetRequiredTagsUGameplayAbility
ToString() constUObject
TraceRadiusFromConfig_ScriptableUGameplayAbilityMagicBase
TraceRangeFromConfig_ScriptableUGameplayAbilityMagicBase
TriggerBeginOn(const FGameplayTag Tag, EGameplayAbilityTriggerSource TriggerSource=EGameplayAbilityTriggerSource ::GameplayEvent)UGameplayAbilityBase
TriggerEndOn(const FGameplayTag Tag)UGameplayAbilityBase
WasTargetObtainedByTargetDatamodule()UGameplayAbilityMagicBase
WorldUObject