G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UGameUserSettings Member List

This is the complete list of members for UGameUserSettings, including all inherited members.

AddToRoot()UObject
AntiAliasingQualityUGameUserSettings
ApplyHardwareBenchmarkResults()UGameUserSettings
ApplyNonResolutionSettings()UGameUserSettings
ApplyResolutionSettings(bool bCheckForCommandLineOverrides)UGameUserSettings
ApplySettings(bool bCheckForCommandLineOverrides)UGameUserSettings
AudioQualityLevelUGameUserSettings
ClassUObject
ConfirmVideoMode()UGameUserSettings
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
CurrentHDRDisplayNitsUGameUserSettings
DefaultResolutionUGameUserSettingsstatic
DefaultResolutionScaleUGameUserSettings
DefaultWindowModeUGameUserSettingsstatic
DefaultWindowPositionUGameUserSettingsstatic
DesktopResolutionUGameUserSettings
EnableHDRDisplayOutput(bool bEnable, int DisplayNits=1000)UGameUserSettings
FoliageQualityUGameUserSettings
FramePaceUGameUserSettingsstatic
FrameRateLimitUGameUserSettings
FullscreenModeUGameUserSettings
GameUserSettingsUGameUserSettingsstatic
GetAntiAliasingQuality() constUGameUserSettings
GetAudioQualityLevel() constUGameUserSettings
GetClass() constUObject
GetCurrentHDRDisplayNits() constUGameUserSettings
GetDefaultResolution()UGameUserSettingsstatic
GetDefaultResolutionScale()UGameUserSettings
GetDefaultWindowMode()UGameUserSettingsstatic
GetDefaultWindowPosition()UGameUserSettingsstatic
GetDesktopResolution() constUGameUserSettings
GetFoliageQuality() constUGameUserSettings
GetFramePace()UGameUserSettingsstatic
GetFrameRateLimit() constUGameUserSettings
GetFullName(const UObject StopOuter=nullptr) constUObject
GetFullscreenMode() constUGameUserSettings
GetGameUserSettings()UGameUserSettingsstatic
GetGlobalIlluminationQuality() constUGameUserSettings
GetIsRooted() constUObject
GetLastConfirmedFullscreenMode() constUGameUserSettings
GetLastConfirmedScreenResolution() constUGameUserSettings
GetName() constUObject
GetOuter() constUObject
GetOutermost() constUObject
GetOverallScalabilityLevel() constUGameUserSettings
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetPostProcessingQuality() constUGameUserSettings
GetPreferredFullscreenMode() constUGameUserSettings
GetRecommendedResolutionScale()UGameUserSettings
GetReflectionQuality() constUGameUserSettings
GetResolutionScaleInformationEx(float32 &CurrentScaleNormalized, float32 &CurrentScaleValue, float32 &MinScaleValue, float32 &MaxScaleValue) constUGameUserSettings
GetResolutionScaleNormalized() constUGameUserSettings
GetScreenResolution() constUGameUserSettings
GetShadingQuality() constUGameUserSettings
GetShadowQuality() constUGameUserSettings
GetSyncInterval()UGameUserSettingsstatic
GetTextureQuality() constUGameUserSettings
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetViewDistanceQuality() constUGameUserSettings
GetVisualEffectQuality() constUGameUserSettings
GetWorld() constUObject
GlobalIlluminationQualityUGameUserSettings
IsA(const UClass Class) constUObject
IsDirty() constUGameUserSettings
IsDynamicResolutionDirty() constUGameUserSettings
IsDynamicResolutionEnabled() constUGameUserSettings
IsFullscreenModeDirty() constUGameUserSettings
IsHDREnabled() constUGameUserSettings
IsRootedUObject
IsScreenResolutionDirty() constUGameUserSettings
IsSupportedForNetworking() constUObject
IsTransient() constUObject
IsVSyncDirty() constUGameUserSettings
IsVSyncEnabled() constUGameUserSettings
LastConfirmedFullscreenModeUGameUserSettings
LastConfirmedScreenResolutionUGameUserSettings
LoadConfig()UObject
LoadSettings(bool bForceReload=false)UGameUserSettings
MarkPackageDirty() constUObject
Modify(bool bAlwaysMarkDirty=true)UObject
NameUObject
OnGameUserSettingsUINeedsUpdateUGameUserSettings
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
OverallScalabilityLevelUGameUserSettings
PackageUObject
PostProcessingQualityUGameUserSettings
PreferredFullscreenModeUGameUserSettings
RecommendedResolutionScaleUGameUserSettings
ReflectionQualityUGameUserSettings
ReloadConfig()UObject
RemoveFromRoot()UObject
ResetToCurrentSettings()UGameUserSettings
ResolutionScaleNormalizedUGameUserSettings
RevertVideoMode()UGameUserSettings
RunHardwareBenchmark(int WorkScale=10, float32 CPUMultiplier=1.000000, float32 GPUMultiplier=1.000000)UGameUserSettings
SaveConfig()UObject
SaveSettings()UGameUserSettings
ScreenResolutionUGameUserSettings
SetAntiAliasingQuality(int Value)UGameUserSettings
SetAudioQualityLevel(int QualityLevel)UGameUserSettings
SetBenchmarkFallbackValues()UGameUserSettings
SetDynamicResolutionEnabled(bool bEnable)UGameUserSettings
SetFoliageQuality(int Value)UGameUserSettings
SetFrameRateLimit(float32 NewLimit)UGameUserSettings
SetFullscreenMode(EWindowMode InFullscreenMode)UGameUserSettings
SetGlobalIlluminationQuality(int Value)UGameUserSettings
SetOverallScalabilityLevel(int Value)UGameUserSettings
SetPostProcessingQuality(int Value)UGameUserSettings
SetReflectionQuality(int Value)UGameUserSettings
SetResolutionScaleNormalized(float32 NewScaleNormalized)UGameUserSettings
SetResolutionScaleValueEx(float32 NewScaleValue)UGameUserSettings
SetScreenResolution(FIntPoint Resolution)UGameUserSettings
SetShadingQuality(int Value)UGameUserSettings
SetShadowQuality(int Value)UGameUserSettings
SetTextureQuality(int Value)UGameUserSettings
SetToDefaults()UGameUserSettings
SetTransactional(bool bTransactional)UObject
SetViewDistanceQuality(int Value)UGameUserSettings
SetVisualEffectQuality(int Value)UGameUserSettings
SetVSyncEnabled(bool bEnable)UGameUserSettings
ShadingQualityUGameUserSettings
ShadowQualityUGameUserSettings
StaticClass()UGameUserSettingsstatic
SupportsHDRDisplayOutput() constUGameUserSettings
SyncIntervalUGameUserSettingsstatic
TextureQualityUGameUserSettings
ToString() constUObject
ValidateSettings()UGameUserSettings
ViewDistanceQualityUGameUserSettings
VisualEffectQualityUGameUserSettings
WorldUObject