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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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This is the complete list of members for UGameStory, including all inherited members.
| ActivateStoryDataLayer(FString DataLayerName) | UGameStory | |
| bShouldActivateStory | UGameStory | |
| ChangeChapter(int NewChapter) | UGameStory | |
| Chapter | UGameStory | |
| ChapterFormatText | UGameStory | |
| ChapterNotificationWidgetClass | UGameStory | |
| DeactivateStoryDataLayer(FString DataLayerName) | UGameStory | |
| GetActiveStoryOfClass(TSubclassOf< UGameStory > StoryClass) | UGameStory | static |
| GetAllActiveStories() | UGameStory | static |
| GetChapter() const | UGameStory | |
| GetChapterDisplayName(int ChapterIndex) | UGameStory | |
| GetMainStory() | UGameStory | static |
| GetMainStoryClass() | UGameStory | static |
| HandleChapterChanged(int NewChapter) | UGameStory | |
| HasReachedChapter(int Number) const | UGameStory | |
| IsInChapter(int Number) const | UGameStory | |
| IsStoryActive(TSubclassOf< UGameStory > StoryClass) | UGameStory | static |
| RequestChapterHUDNotification(int NewChapter) | UGameStory | |
| SortOrder | UGameStory | |
| StaticClass() | UGameStory | static |