G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UGameInstance Member List

This is the complete list of members for UGameInstance, including all inherited members.

AddLocalPlayer(ULocalPlayer NewPlayer, FPlatformUserId UserId)UGameInstance
AddToRoot()UObject
ClassUObject
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
CreateInitialPlayer(FString &OutError)UGameInstance
CreateLocalPlayer(int ControllerId, FString &OutError, bool bSpawnPlayerController)UGameInstance
CreateLocalPlayer(FPlatformUserId UserId, FString &OutError, bool bSpawnPlayerController)UGameInstance
FindLocalPlayerFromControllerId(int ControllerId) constUGameInstance
FindLocalPlayerFromUniqueNetId(FUniqueNetIdRepl UniqueNetId) constUGameInstance
FirstGamePlayerUGameInstance
GetClass() constUObject
GetFirstGamePlayer() constUGameInstance
GetFirstLocalPlayerController(const UWorld World=nullptr) constUGameInstance
GetFullName(const UObject StopOuter=nullptr) constUObject
GetIsRooted() constUObject
GetLocalPlayerByIndex(int Index) constUGameInstance
GetName() constUObject
GetNumLocalPlayers() constUGameInstance
GetOuter() constUObject
GetOutermost() constUObject
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWorld() constUObject
HandleNetworkError(ENetworkFailure FailureType, bool bIsServer)UGameInstance
HandleTravelError(ETravelFailure FailureType)UGameInstance
Init()UGameInstance
IsA(const UClass Class) constUObject
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTransient() constUObject
LoadConfig()UObject
MarkPackageDirty() constUObject
Modify(bool bAlwaysMarkDirty=true)UObject
NameUObject
NumLocalPlayersUGameInstance
OnInputDeviceConnectionChangeUGameInstance
OnPawnControllerChangedDelegatesUGameInstance
OnUserInputDevicePairingChangeUGameInstance
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
PackageUObject
ReloadConfig()UObject
RemoveFromRoot()UObject
RemoveLocalPlayer(ULocalPlayer ExistingPlayer)UGameInstance
SaveConfig()UObject
SetTransactional(bool bTransactional)UObject
Shutdown()UGameInstance
StaticClass()UGameInstancestatic
ToString() constUObject
WorldUObject