G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UGE_ModMagnitudeCalculationBase Member List

This is the complete list of members for UGE_ModMagnitudeCalculationBase, including all inherited members.

AddToRoot()UObject
bAllowNonNetAuthorityDependencyRegistrationUGameplayModMagnitudeCalculation
CalculateBaseMagnitude(FGameplayEffectSpec Spec) constUGameplayModMagnitudeCalculation
ClassUObject
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
GetAttribute(TSubclassOf< UAttributeSet > AttributeSetClass, FName AttributeName)UGE_ModMagnitudeCalculationBase
GetCapturedAttributeMagnitude(FGameplayEffectSpec EffectSpec, FGameplayAttribute Attribute, FGameplayTagContainer SourceTags, FGameplayTagContainer TargetTags) constUGameplayModMagnitudeCalculation
GetClass() constUObject
GetFullName(const UObject StopOuter=nullptr) constUObject
GetIsRooted() constUObject
GetName() constUObject
GetOuter() constUObject
GetOutermost() constUObject
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetSetByCallerMagnitudeByName(FGameplayEffectSpec EffectSpec, FName MagnitudeName) constUGameplayModMagnitudeCalculation
GetSetByCallerMagnitudeByTag(FGameplayEffectSpec EffectSpec, FGameplayTag Tag) constUGameplayModMagnitudeCalculation
GetSourceActorTags(FGameplayEffectSpec EffectSpec) constUGameplayModMagnitudeCalculation
GetSourceAggregatedTags(FGameplayEffectSpec EffectSpec) constUGameplayModMagnitudeCalculation
GetSourceSpecTags(FGameplayEffectSpec EffectSpec) constUGameplayModMagnitudeCalculation
GetTargetActorTags(FGameplayEffectSpec EffectSpec) constUGameplayModMagnitudeCalculation
GetTargetAggregatedTags(FGameplayEffectSpec EffectSpec) constUGameplayModMagnitudeCalculation
GetTargetSpecTags(FGameplayEffectSpec EffectSpec) constUGameplayModMagnitudeCalculation
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWorld() constUObject
IsA(const UClass Class) constUObject
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTransient() constUObject
LoadConfig()UObject
MarkPackageDirty() constUObject
Modify(bool bAlwaysMarkDirty=true)UObject
NameUObject
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
PackageUObject
RelevantAttributesToCaptureUGameplayEffectCalculation
ReloadConfig()UObject
RemoveFromRoot()UObject
SaveConfig()UObject
SetTransactional(bool bTransactional)UObject
StaticClass()UGE_ModMagnitudeCalculationBasestatic
ToString() constUObject
WorldUObject