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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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This is the complete list of members for UG1RAssetManager, including all inherited members.
| AddToRoot() | UObject | |
| Class | UObject | |
| CopyScriptPropertiesFrom(const UObject OtherObject) | UObject | |
| Get() | UAssetManager | static |
| GetClass() const | UObject | |
| GetFullName(const UObject StopOuter=nullptr) const | UObject | |
| GetIsRooted() const | UObject | |
| GetName() const | UObject | |
| GetOuter() const | UObject | |
| GetOutermost() const | UObject | |
| GetPackage() const | UObject | |
| GetPathName(const UObject StopOuter=nullptr) const | UObject | |
| GetPrimaryAssetData(FPrimaryAssetId PrimaryAssetId, FAssetData &AssetData) | UAssetManager | |
| GetPrimaryAssetDataList(FPrimaryAssetType PrimaryAssetType, TArray< FAssetData > &AssetDataList) | UAssetManager | |
| GetPrimaryAssetIdForData(FAssetData AssetData) const | UAssetManager | |
| GetPrimaryAssetIdForObject(UObject Object) | UAssetManager | |
| GetPrimaryAssetIdForPath(FSoftObjectPath ObjectPath) const | UAssetManager | |
| GetPrimaryAssetIdList(FPrimaryAssetType PrimaryAssetType, TArray< FPrimaryAssetId > &PrimaryAssetIdList) | UAssetManager | |
| GetPrimaryAssetObject(FPrimaryAssetId PrimaryAssetId) | UAssetManager | |
| GetPrimaryAssetPath(FPrimaryAssetId PrimaryAssetId) const | UAssetManager | |
| GetPrimaryAssetRules(FPrimaryAssetId PrimaryAssetId) | UAssetManager | |
| GetPrimaryAssetTypeInfo(FPrimaryAssetType PrimaryAssetType, FPrimaryAssetTypeInfo &AssetTypeInfo) | UAssetManager | |
| GetPrimaryAssetTypeInfoList(TArray< FPrimaryAssetTypeInfo > &AssetTypeInfoList) | UAssetManager | |
| GetTypedOuter(TSubclassOf< UObject > Target) const | UObject | |
| GetWorld() const | UObject | |
| IsA(const UClass Class) const | UObject | |
| IsInitialized() | UAssetManager | static |
| IsRooted | UObject | |
| IsSupportedForNetworking() const | UObject | |
| IsTransient() const | UObject | |
| LoadConfig() | UObject | |
| LoadPrimaryAsset(FPrimaryAssetId AssetToLoad, TArray< FName > LoadBundles, int Priority=0, UObject OptionalCallbackObject=nullptr, FName OptionalFinishedCallbackFunctionName=NAME_None, FName OptionalCanceledCallbackName=NAME_None) | UAssetManager | |
| LoadPrimaryAssets(TArray< FPrimaryAssetId > AssetsToLoad, TArray< FName > LoadBundles, int Priority=0, UObject OptionalCallbackObject=nullptr, FName OptionalFinishedCallbackFunctionName=NAME_None, FName OptionalCanceledCallbackName=NAME_None) | UAssetManager | |
| MarkPackageDirty() const | UObject | |
| Modify(bool bAlwaysMarkDirty=true) | UObject | |
| Name | UObject | |
| opCast(?&Address) const | UObject | |
| Outer | UObject | |
| Outermost | UObject | |
| Package | UObject | |
| ReloadConfig() | UObject | |
| RemoveFromRoot() | UObject | |
| SaveConfig() | UObject | |
| SetTransactional(bool bTransactional) | UObject | |
| StaticClass() | UG1RAssetManager | static |
| ToString() const | UObject | |
| UnloadPrimaryAsset(FPrimaryAssetId AssetToUnload) | UAssetManager | |
| UnloadPrimaryAssets(TArray< FPrimaryAssetId > AssetsToUnload) | UAssetManager | |
| World | UObject |