G1R AngelScript
Scripting reference for the Gothic 1 Remake
Loading...
Searching...
No Matches
UG1RAssetManager Member List

This is the complete list of members for UG1RAssetManager, including all inherited members.

AddToRoot()UObject
ClassUObject
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
Get()UAssetManagerstatic
GetClass() constUObject
GetFullName(const UObject StopOuter=nullptr) constUObject
GetIsRooted() constUObject
GetName() constUObject
GetOuter() constUObject
GetOutermost() constUObject
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetPrimaryAssetData(FPrimaryAssetId PrimaryAssetId, FAssetData &AssetData)UAssetManager
GetPrimaryAssetDataList(FPrimaryAssetType PrimaryAssetType, TArray< FAssetData > &AssetDataList)UAssetManager
GetPrimaryAssetIdForData(FAssetData AssetData) constUAssetManager
GetPrimaryAssetIdForObject(UObject Object)UAssetManager
GetPrimaryAssetIdForPath(FSoftObjectPath ObjectPath) constUAssetManager
GetPrimaryAssetIdList(FPrimaryAssetType PrimaryAssetType, TArray< FPrimaryAssetId > &PrimaryAssetIdList)UAssetManager
GetPrimaryAssetObject(FPrimaryAssetId PrimaryAssetId)UAssetManager
GetPrimaryAssetPath(FPrimaryAssetId PrimaryAssetId) constUAssetManager
GetPrimaryAssetRules(FPrimaryAssetId PrimaryAssetId)UAssetManager
GetPrimaryAssetTypeInfo(FPrimaryAssetType PrimaryAssetType, FPrimaryAssetTypeInfo &AssetTypeInfo)UAssetManager
GetPrimaryAssetTypeInfoList(TArray< FPrimaryAssetTypeInfo > &AssetTypeInfoList)UAssetManager
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWorld() constUObject
IsA(const UClass Class) constUObject
IsInitialized()UAssetManagerstatic
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTransient() constUObject
LoadConfig()UObject
LoadPrimaryAsset(FPrimaryAssetId AssetToLoad, TArray< FName > LoadBundles, int Priority=0, UObject OptionalCallbackObject=nullptr, FName OptionalFinishedCallbackFunctionName=NAME_None, FName OptionalCanceledCallbackName=NAME_None)UAssetManager
LoadPrimaryAssets(TArray< FPrimaryAssetId > AssetsToLoad, TArray< FName > LoadBundles, int Priority=0, UObject OptionalCallbackObject=nullptr, FName OptionalFinishedCallbackFunctionName=NAME_None, FName OptionalCanceledCallbackName=NAME_None)UAssetManager
MarkPackageDirty() constUObject
Modify(bool bAlwaysMarkDirty=true)UObject
NameUObject
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
PackageUObject
ReloadConfig()UObject
RemoveFromRoot()UObject
SaveConfig()UObject
SetTransactional(bool bTransactional)UObject
StaticClass()UG1RAssetManagerstatic
ToString() constUObject
UnloadPrimaryAsset(FPrimaryAssetId AssetToUnload)UAssetManager
UnloadPrimaryAssets(TArray< FPrimaryAssetId > AssetsToUnload)UAssetManager
WorldUObject