G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UDifficultyManagerSubsystem Member List

This is the complete list of members for UDifficultyManagerSubsystem, including all inherited members.

AddDifficultyPreset(TSubclassOf< UDifficultyPreset > newPreset)UDifficultyManagerSubsystem
AddGroupDifficultySettings(TSubclassOf< UDifficultySettings > settings, EDifficultyGroup group)UDifficultyManagerSubsystem
AddToRoot()UObject
ClassUObject
CombatDifficultySettingsUDifficultyManagerSubsystem
CombatDifficultySettingsClassUDifficultyManagerSubsystem
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
CurrentPresetUDifficultyManagerSubsystem
Deinitialize()UScriptGameInstanceSubsystem
DifficultyPresetArrayUDifficultyManagerSubsystem
GameInstanceUScriptGameInstanceSubsystem
Get()UDifficultyManagerSubsystemstatic
GetClass() constUObject
GetCombatDifficultySettings() constUDifficultyManagerSubsystem
GetCombatDifficultySettingsClass() constUDifficultyManagerSubsystem
GetCurrentPreset() constUDifficultyManagerSubsystem
GetCustomDifficultySettings(EDifficultyGroup group) constUDifficultyManagerSubsystem
GetDifficultyPresetArray() constUDifficultyManagerSubsystem
GetFullName(const UObject StopOuter=nullptr) constUObject
GetGameInstance() constUScriptGameInstanceSubsystem
GetGroupDifficultySettingsArray(EDifficultyGroup group) constUDifficultyManagerSubsystem
GetIsRooted() constUObject
GetName() constUObject
GetNumberOfPresets() constUDifficultyManagerSubsystem
GetNumberOfSettingsByGroup(EDifficultyGroup group) constUDifficultyManagerSubsystem
GetOuter() constUObject
GetOutermost() constUObject
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetProgressionDifficultySettings() constUDifficultyManagerSubsystem
GetProgressionDifficultySettingsClass() constUDifficultyManagerSubsystem
GetResourcesDifficultySettings() constUDifficultyManagerSubsystem
GetResourcesDifficultySettingsClass() constUDifficultyManagerSubsystem
GetSteppedProgressionState() constUDifficultyManagerSubsystem
GetSurvivalModeState() constUDifficultyManagerSubsystem
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWorld() constUObject
Initialize()UScriptGameInstanceSubsystem
IsA(const UClass Class) constUObject
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTransient() constUObject
LoadConfig()UObject
MarkPackageDirty() constUObject
Modify(bool bAlwaysMarkDirty=true)UObject
NameUObject
NumberOfPresetsUDifficultyManagerSubsystem
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
PackageUObject
ProgressionDifficultySettingsUDifficultyManagerSubsystem
ProgressionDifficultySettingsClassUDifficultyManagerSubsystem
ReloadConfig()UObject
RemoveFromRoot()UObject
ResourcesDifficultySettingsUDifficultyManagerSubsystem
ResourcesDifficultySettingsClassUDifficultyManagerSubsystem
SaveConfig()UObject
SetCurrentPreset(TSubclassOf< UDifficultyPreset > preset)UDifficultyManagerSubsystem
SetCustomGroupDifficultySettings(EDifficultyGroup group, TSubclassOf< UDifficultySettings > settings)UDifficultyManagerSubsystem
SetSteppedProgresssionState(bool value)UDifficultyManagerSubsystem
SetSurvivalModeState(bool value)UDifficultyManagerSubsystem
SetTransactional(bool bTransactional)UObject
ShouldCreateSubsystem(UObject Outer) constUScriptGameInstanceSubsystem
StaticClass()UDifficultyManagerSubsystemstatic
SteppedProgressionStateUDifficultyManagerSubsystem
SurvivalModeStateUDifficultyManagerSubsystem
Tick(float32 DeltaTime)UScriptGameInstanceSubsystem
ToString() constUObject
UpdateProfilePreset()UDifficultyManagerSubsystem
WorldUObject