G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UDataModule_Container Member List

This is the complete list of members for UDataModule_Container, including all inherited members.

AddToRoot()UObject
ClassUObject
ConsumeItemOfType(TSubclassOf< UItemDefinition > ItemDefinition, int itemCount, EInventoryTypes inventory=EInventoryTypes ::MainContainer)UDataModule_Container
ConsumeItemOfTypeOnAnyInventory(TSubclassOf< UItemDefinition > ItemDefinition, int ItemCount)UDataModule_Container
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
GetClass() constUObject
GetFirstItemWithType(FGameplayTag itemType, TSubclassOf< UItemDefinition > &itemDefinition, EInventoryTypes &inventoryType, int &slotID) constUDataModule_Container
GetFirstItemWithUniqueName(TSubclassOf< UItemDefinition > &itemDefinition, FName uniqueName) constUDataModule_Container
GetFullName(const UObject StopOuter=nullptr) constUObject
GetIsRooted() constUObject
GetItemsIn(EInventoryTypes InventoryType)UDataModule_Container
GetItemsInConst(EInventoryTypes InventoryType)UDataModule_Container
GetName() constUObject
GetOuter() constUObject
GetOutermost() constUObject
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWorld() constUObject
HasItemMain(TSubclassOf< UItemDefinition > itemDefinition, int itemCount, int &hasItemCount) constUDataModule_Container
HasItemOnAnyInventory(TSubclassOf< UItemDefinition > itemDefinition) constUDataModule_Container
HasItemOnAnyQuickInventory(TSubclassOf< UItemDefinition > itemDefinition) constUDataModule_Container
HasItemWithUniqueName(FName uniqueName) constUDataModule_Container
IsA(const UClass Class) constUObject
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTransient() constUObject
LoadConfig()UObject
m_DefaultInventoryUDataModule_Container
m_InventoryUDataModule_Container
MarkPackageDirty() constUObject
Modify(bool bAlwaysMarkDirty=true)UObject
Multicast_AddAllItemsFromContainer(UDataModule_Container ContainerToGetItems, FGameplayTagContainer tagFilter, FGameplayTagContainer tagAdd, bool LocalPredicted)UDataModule_Container
Multicast_AddNewItem(EInventoryTypes InventoryType, TSubclassOf< UItemDefinition > ItemDefinition, int ItemAmount, FItemPayload Payload, bool LocalPredicted)UDataModule_Container
Multicast_ConsumeItem(EInventoryTypes InventoryType, uint Id, int ItemAmount, bool LocalPredicted)UDataModule_Container
Multicast_ConsumeItemOfType(EInventoryTypes InventoryType, TSubclassOf< UItemDefinition > ItemDefinition, int ItemAmount, bool LocalPredicted)UDataModule_Container
Multicast_Debug_EmptyInventory()UDataModule_Container
Multicast_GetItemsFromContainerInv(UDataModule_Container containerToGetItems, TArray< int > itemsNumListKeys, TArray< int > itemsNumListValues, EInventoryTypes inventoryType, EInventoryTypes inventoryEnd, bool localPredicted)UDataModule_Container
Multicast_MoveItemTo(int FromItemId, EInventoryTypes InventoryFrom, int ToItemId, EInventoryTypes InventoryTo, bool LocalPredicted)UDataModule_Container
Multicast_PickWorldItem(AActor interactiveActor, bool destroy, UNiagaraSystem niagara, bool hasWater, float32 waterZ, bool canQuick)UDataModule_Container
Multicast_RefreshInventory(FReplicatedInventoryMap Inventory)UDataModule_Container
NameUObject
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
PackageUObject
ReloadConfig()UObject
RemoveFromRoot()UObject
SaveConfig()UObject
Server_AddAllItemsFromContainer(UDataModule_Container ContainerToGetItems, FGameplayTagContainer tagFilter, FGameplayTagContainer tagAdd)UDataModule_Container
Server_AddNewItem(EInventoryTypes InventoryType, TSubclassOf< UItemDefinition > ItemDefinition, int ItemAmount, FItemPayload Payload)UDataModule_Container
Server_ConsumeItem(EInventoryTypes InventoryType, uint Id, int ItemAmount)UDataModule_Container
Server_ConsumeItemOfType(EInventoryTypes InventoryType, TSubclassOf< UItemDefinition > ItemDefinition, int ItemAmount)UDataModule_Container
Server_Debug_EmptyInventory()UDataModule_Container
Server_GetItemsFromContainerInv(UDataModule_Container containerToGetItems, TArray< int > itemsNumListKeys, TArray< int > itemsNumListValues, EInventoryTypes inventoryType, EInventoryTypes inventoryEnd)UDataModule_Container
Server_MoveItemFromActorToOtherActor(const AActor actor, const AActor otherActor, int itemPos, EInventoryTypes inventorySlot, int Amount, EInventoryTypes targetInventorySlot)UDataModule_Container
Server_MoveItemTo(int FromItemId, EInventoryTypes InventoryFrom, int ToItemId, EInventoryTypes InventoryTo)UDataModule_Container
Server_PickWorldItem(AActor interactiveActor, bool destroy=true, UNiagaraSystem niagara=nullptr, bool hasWater=false, float32 waterZ=0.000000, bool canQuick=true)UDataModule_Container
Server_ReattachIfNeeded()UDataModule_Container
Server_RefreshInventory()UDataModule_Container
SetTransactional(bool bTransactional)UObject
StaticClass()UDataModule_Containerstatic
ToString() constUObject
WorldUObject