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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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This is the complete list of members for UDataModule_Container, including all inherited members.
| AddToRoot() | UObject | |
| Class | UObject | |
| ConsumeItemOfType(TSubclassOf< UItemDefinition > ItemDefinition, int itemCount, EInventoryTypes inventory=EInventoryTypes ::MainContainer) | UDataModule_Container | |
| ConsumeItemOfTypeOnAnyInventory(TSubclassOf< UItemDefinition > ItemDefinition, int ItemCount) | UDataModule_Container | |
| CopyScriptPropertiesFrom(const UObject OtherObject) | UObject | |
| GetClass() const | UObject | |
| GetFirstItemWithType(FGameplayTag itemType, TSubclassOf< UItemDefinition > &itemDefinition, EInventoryTypes &inventoryType, int &slotID) const | UDataModule_Container | |
| GetFirstItemWithUniqueName(TSubclassOf< UItemDefinition > &itemDefinition, FName uniqueName) const | UDataModule_Container | |
| GetFullName(const UObject StopOuter=nullptr) const | UObject | |
| GetIsRooted() const | UObject | |
| GetItemsIn(EInventoryTypes InventoryType) | UDataModule_Container | |
| GetItemsInConst(EInventoryTypes InventoryType) | UDataModule_Container | |
| GetName() const | UObject | |
| GetOuter() const | UObject | |
| GetOutermost() const | UObject | |
| GetPackage() const | UObject | |
| GetPathName(const UObject StopOuter=nullptr) const | UObject | |
| GetTypedOuter(TSubclassOf< UObject > Target) const | UObject | |
| GetWorld() const | UObject | |
| HasItemMain(TSubclassOf< UItemDefinition > itemDefinition, int itemCount, int &hasItemCount) const | UDataModule_Container | |
| HasItemOnAnyInventory(TSubclassOf< UItemDefinition > itemDefinition) const | UDataModule_Container | |
| HasItemOnAnyQuickInventory(TSubclassOf< UItemDefinition > itemDefinition) const | UDataModule_Container | |
| HasItemWithUniqueName(FName uniqueName) const | UDataModule_Container | |
| IsA(const UClass Class) const | UObject | |
| IsRooted | UObject | |
| IsSupportedForNetworking() const | UObject | |
| IsTransient() const | UObject | |
| LoadConfig() | UObject | |
| m_DefaultInventory | UDataModule_Container | |
| m_Inventory | UDataModule_Container | |
| MarkPackageDirty() const | UObject | |
| Modify(bool bAlwaysMarkDirty=true) | UObject | |
| Multicast_AddAllItemsFromContainer(UDataModule_Container ContainerToGetItems, FGameplayTagContainer tagFilter, FGameplayTagContainer tagAdd, bool LocalPredicted) | UDataModule_Container | |
| Multicast_AddNewItem(EInventoryTypes InventoryType, TSubclassOf< UItemDefinition > ItemDefinition, int ItemAmount, FItemPayload Payload, bool LocalPredicted) | UDataModule_Container | |
| Multicast_ConsumeItem(EInventoryTypes InventoryType, uint Id, int ItemAmount, bool LocalPredicted) | UDataModule_Container | |
| Multicast_ConsumeItemOfType(EInventoryTypes InventoryType, TSubclassOf< UItemDefinition > ItemDefinition, int ItemAmount, bool LocalPredicted) | UDataModule_Container | |
| Multicast_Debug_EmptyInventory() | UDataModule_Container | |
| Multicast_GetItemsFromContainerInv(UDataModule_Container containerToGetItems, TArray< int > itemsNumListKeys, TArray< int > itemsNumListValues, EInventoryTypes inventoryType, EInventoryTypes inventoryEnd, bool localPredicted) | UDataModule_Container | |
| Multicast_MoveItemTo(int FromItemId, EInventoryTypes InventoryFrom, int ToItemId, EInventoryTypes InventoryTo, bool LocalPredicted) | UDataModule_Container | |
| Multicast_PickWorldItem(AActor interactiveActor, bool destroy, UNiagaraSystem niagara, bool hasWater, float32 waterZ, bool canQuick) | UDataModule_Container | |
| Multicast_RefreshInventory(FReplicatedInventoryMap Inventory) | UDataModule_Container | |
| Name | UObject | |
| opCast(?&Address) const | UObject | |
| Outer | UObject | |
| Outermost | UObject | |
| Package | UObject | |
| ReloadConfig() | UObject | |
| RemoveFromRoot() | UObject | |
| SaveConfig() | UObject | |
| Server_AddAllItemsFromContainer(UDataModule_Container ContainerToGetItems, FGameplayTagContainer tagFilter, FGameplayTagContainer tagAdd) | UDataModule_Container | |
| Server_AddNewItem(EInventoryTypes InventoryType, TSubclassOf< UItemDefinition > ItemDefinition, int ItemAmount, FItemPayload Payload) | UDataModule_Container | |
| Server_ConsumeItem(EInventoryTypes InventoryType, uint Id, int ItemAmount) | UDataModule_Container | |
| Server_ConsumeItemOfType(EInventoryTypes InventoryType, TSubclassOf< UItemDefinition > ItemDefinition, int ItemAmount) | UDataModule_Container | |
| Server_Debug_EmptyInventory() | UDataModule_Container | |
| Server_GetItemsFromContainerInv(UDataModule_Container containerToGetItems, TArray< int > itemsNumListKeys, TArray< int > itemsNumListValues, EInventoryTypes inventoryType, EInventoryTypes inventoryEnd) | UDataModule_Container | |
| Server_MoveItemFromActorToOtherActor(const AActor actor, const AActor otherActor, int itemPos, EInventoryTypes inventorySlot, int Amount, EInventoryTypes targetInventorySlot) | UDataModule_Container | |
| Server_MoveItemTo(int FromItemId, EInventoryTypes InventoryFrom, int ToItemId, EInventoryTypes InventoryTo) | UDataModule_Container | |
| Server_PickWorldItem(AActor interactiveActor, bool destroy=true, UNiagaraSystem niagara=nullptr, bool hasWater=false, float32 waterZ=0.000000, bool canQuick=true) | UDataModule_Container | |
| Server_ReattachIfNeeded() | UDataModule_Container | |
| Server_RefreshInventory() | UDataModule_Container | |
| SetTransactional(bool bTransactional) | UObject | |
| StaticClass() | UDataModule_Container | static |
| ToString() const | UObject | |
| World | UObject |