G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UCharacterStatePersistentDataSubsystem Member List

This is the complete list of members for UCharacterStatePersistentDataSubsystem, including all inherited members.

AddToRoot()UObject
ClassUObject
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
Deinitialize()UScriptGameInstanceSubsystem
GameInstanceUScriptGameInstanceSubsystem
Get()UCharacterStatePersistentDataSubsystemstatic
GetClass() constUObject
GetFullName(const UObject StopOuter=nullptr) constUObject
GetGameInstance() constUScriptGameInstanceSubsystem
GetIsRooted() constUObject
GetName() constUObject
GetOuter() constUObject
GetOutermost() constUObject
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWorld() constUObject
Initialize()UScriptGameInstanceSubsystem
IsA(const UClass Class) constUObject
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTransient() constUObject
LoadConfig()UObject
m_IsReplicatedUPersistentDataBaseSubsystem
MarkPackageDirty() constUObject
Modify(bool bAlwaysMarkDirty=true)UObject
NameUObject
OnCleanMessage()UPersistentDataBaseSubsystem
OnPostLoadMessage(UGothicPersistentDataGame saveGame)UPersistentDataBaseSubsystem
OnPostSaveMessage()UPersistentDataBaseSubsystem
OnPreLoadMessage()UPersistentDataBaseSubsystem
OnPreSaveMessage(UGothicPersistentDataGame saveGame)UPersistentDataBaseSubsystem
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
PackageUObject
ReloadConfig()UObject
RemoveFromRoot()UObject
SaveConfig()UObject
SetTransactional(bool bTransactional)UObject
ShouldCreateSubsystem(UObject Outer) constUScriptGameInstanceSubsystem
StaticClass()UCharacterStatePersistentDataSubsystemstatic
Tick(float32 DeltaTime)UScriptGameInstanceSubsystem
ToString() constUObject
WorldUObject