G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UCharacterRelationshipComponent Member List

This is the complete list of members for UCharacterRelationshipComponent, including all inherited members.

Activate(bool bReset=false)UActorComponent
ActivePersonalModifiersUCharacterRelationshipComponent
AddActiveModifier(UActivePersonalRelationshipModifier ModifierTemplate)UCharacterRelationshipComponent
AddTickPrerequisiteActor(AActor PrerequisiteActor)UActorComponent
AddTickPrerequisiteComponent(UActorComponent PrerequisiteComponent)UActorComponent
AddToRoot()UObject
AssetUserDataUActorComponent
AssetUserDataEditorOnlyUActorComponent
AsyncPhysicsTick(float32 DeltaSeconds, float32 SimSeconds)UActorComponent
bAutoActivateUActorComponent
BeginPlay()UActorComponent
bIsEditorOnlyUActorComponent
bReplicatesUActorComponent
bReplicateUsingRegisteredSubObjectListUActorComponent
ClassUObject
ComponentCreationMethodUActorComponent
ComponentHasTag(FName Tag) constUActorComponent
ComponentTagsUActorComponent
ComponentTickIntervalUActorComponent
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
Create(AActor Actor, FName WithName=NAME_None)UCharacterRelationshipComponentstatic
Deactivate()UActorComponent
DestroyComponent(UObject Object)UActorComponent
DoesCrimeApplyForOther(const AGothicCharacterState Other, FGameplayTag Crime) constUCharacterRelationshipComponent
EndPlay(EEndPlayReason EndPlayReason)UActorComponent
EvaluateRelationshipWith(const AGothicCharacterState Other) constUCharacterRelationshipComponent
FindAllCharactersWithRelationshipAt(FVector QueryLocation, float32 QueryRadius, ERelationship Relationship) constUCharacterRelationshipComponent
FindAllCharactersWithRelationshipInRadius(float32 QueryRadius, ERelationship Relationship) constUCharacterRelationshipComponent
Get(const AActor Actor, FName WithName=NAME_None)UCharacterRelationshipComponentstatic
GetActiveModifersOfClass(TSubclassOf< UActivePersonalRelationshipModifier > ModifierClass) constUCharacterRelationshipComponent
GetBaseSeverityOfCrimeIfCommitedByOther(const AGothicCharacterState Other, FGameplayTag Crime) constUCharacterRelationshipComponent
GetbAutoActivate() constUActorComponent
GetbIsEditorOnly() constUActorComponent
GetbReplicates() constUActorComponent
GetbReplicateUsingRegisteredSubObjectList() constUActorComponent
GetClass() constUObject
GetComponentCreationMethod() constUActorComponent
GetComponentTickInterval() constUActorComponent
GetFullName(const UObject StopOuter=nullptr) constUObject
GetHostilityTowards(const AGothicCharacterState Other) constUCharacterRelationshipComponent
GetIsRooted() constUObject
GetName() constUObject
GetOrCreate(AActor Actor, FName WithName=NAME_None)UCharacterRelationshipComponentstatic
GetOuter() constUObject
GetOutermost() constUObject
GetOwner() constUActorComponent
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetRelationshipTowards(const AGothicCharacterState Other) constUCharacterRelationshipComponent
GetRelativeRankOf(const AGothicCharacterState Other) constUCharacterRelationshipComponent
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWorld() constUObject
HasBegunPlay() constUActorComponent
IsA(const UClass Class) constUObject
IsActive() constUActorComponent
IsAngryTowards(const AGothicCharacterState Other) constUCharacterRelationshipComponent
IsBeingDestroyed() constUActorComponent
IsComponentTickEnabled() constUActorComponent
IsEnemyTowards(const AGothicCharacterState Other) constUCharacterRelationshipComponent
IsFriendlyTowards(const AGothicCharacterState Other) constUCharacterRelationshipComponent
IsHostileTowards(const AGothicCharacterState Other) constUCharacterRelationshipComponent
IsNeutralTowards(const AGothicCharacterState Other) constUCharacterRelationshipComponent
IsOfHigherRankTowards(const AGothicCharacterState Other) constUCharacterRelationshipComponent
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTransient() constUObject
IsVisualizationComponent() constUActorComponent
LoadConfig()UObject
MarkPackageDirty() constUObject
MarkRenderStateDirty()UActorComponent
Modify(bool bAlwaysMarkDirty=true)UObject
NameUObject
OnComponentActivatedUActorComponent
OnComponentDeactivatedUActorComponent
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
OwnerUActorComponent
PackageUObject
PrimaryComponentTickUActorComponent
ReloadConfig()UObject
RemoveFromRoot()UObject
RemoveTickPrerequisiteActor(AActor PrerequisiteActor)UActorComponent
RemoveTickPrerequisiteComponent(UActorComponent PrerequisiteComponent)UActorComponent
SaveConfig()UObject
SetActive(bool bNewActive, bool bReset=false)UActorComponent
SetAutoActivate(bool bNewAutoActivate)UActorComponent
SetbAutoActivate(bool Value)UActorComponent
SetbCanEverAffectNavigation(bool Value)UActorComponent
SetbEditableWhenInherited(bool Value)UActorComponent
SetbIsEditorOnly(bool Value)UActorComponent
SetbReplicates(bool Value)UActorComponent
SetbReplicateUsingRegisteredSubObjectList(bool Value)UActorComponent
SetbTickInEditor(bool Value)UActorComponent
SetComponentTickEnabled(bool bEnabled)UActorComponent
SetComponentTickInterval(float32 TickInterval)UActorComponent
SetComponentTickIntervalAndCooldown(float32 TickInterval)UActorComponent
SetIsReplicated(bool ShouldReplicate)UActorComponent
SetIsVisualizationComponent(bool Value)UActorComponent
SetTickableWhenPaused(bool bTickableWhenPaused)UActorComponent
SetTickGroup(ETickingGroup NewTickGroup)UActorComponent
SetTransactional(bool bTransactional)UObject
StaticClass()UCharacterRelationshipComponentstatic
Tick(float32 DeltaSeconds)UActorComponent
ToggleActive()UActorComponent
ToString() constUObject
WorldUObject