G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UCharacterPersonalSpaceSubsystem Member List

This is the complete list of members for UCharacterPersonalSpaceSubsystem, including all inherited members.

AddToRoot()UObject
CanMoveStraightInDirection(const AGothicCharacter Character, FVector Direction, float32 Distance, FVector &OutHitLocation, FVector CharacterExtentFactor=FVector(0.800000, 0.800000, 2.500000))UCharacterPersonalSpaceSubsystemstatic
CanMoveStraightToLocation(AGothicCharacter Character, FVector TestLocation, FVector &OutHitLocation, FVector CharacterExtentFactor=FVector(0.800000, 0.800000, 2.500000))UCharacterPersonalSpaceSubsystemstatic
ClassUObject
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
Get()UCharacterPersonalSpaceSubsystemstatic
GetClass() constUObject
GetFullName(const UObject StopOuter=nullptr) constUObject
GetIsRooted() constUObject
GetName() constUObject
GetOuter() constUObject
GetOutermost() constUObject
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWorld() constUObject
IsA(const UClass Class) constUObject
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTransient() constUObject
LoadConfig()UObject
MarkPackageDirty() constUObject
Modify(bool bAlwaysMarkDirty=true)UObject
NameUObject
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
PackageUObject
ReloadConfig()UObject
RemoveFromRoot()UObject
SaveConfig()UObject
SetTransactional(bool bTransactional)UObject
StartTrackingCharacter(AGothicCharacter GothicCharacter, float32 TraceDistance, int TraceCount, bool bDebugDraw=false)UCharacterPersonalSpaceSubsystem
StaticClass()UCharacterPersonalSpaceSubsystemstatic
StopTrackingCharacter(const AGothicCharacter GothicCharacter)UCharacterPersonalSpaceSubsystem
ToString() constUObject
TryFindSpreadOutLocationFromAllCharactersNearby(AGothicCharacter Character, float32 FindNearbyCharactersRadius, float32 WantedMoveDistance, float32 MinMoveDistance, FVector &OutLocation)UCharacterPersonalSpaceSubsystemstatic
TryFindSpreadOutLocationWithinGroup(AGothicCharacter Character, TArray< AGothicCharacter > &Group, float32 WantedMoveDistance, float32 MinMoveDistance, FVector &OutLocation)UCharacterPersonalSpaceSubsystemstatic
WorldUObject