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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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This is the complete list of members for UCharacterPersonalSpaceSubsystem, including all inherited members.
| AddToRoot() | UObject | |
| CanMoveStraightInDirection(const AGothicCharacter Character, FVector Direction, float32 Distance, FVector &OutHitLocation, FVector CharacterExtentFactor=FVector(0.800000, 0.800000, 2.500000)) | UCharacterPersonalSpaceSubsystem | static |
| CanMoveStraightToLocation(AGothicCharacter Character, FVector TestLocation, FVector &OutHitLocation, FVector CharacterExtentFactor=FVector(0.800000, 0.800000, 2.500000)) | UCharacterPersonalSpaceSubsystem | static |
| Class | UObject | |
| CopyScriptPropertiesFrom(const UObject OtherObject) | UObject | |
| Get() | UCharacterPersonalSpaceSubsystem | static |
| GetClass() const | UObject | |
| GetFullName(const UObject StopOuter=nullptr) const | UObject | |
| GetIsRooted() const | UObject | |
| GetName() const | UObject | |
| GetOuter() const | UObject | |
| GetOutermost() const | UObject | |
| GetPackage() const | UObject | |
| GetPathName(const UObject StopOuter=nullptr) const | UObject | |
| GetTypedOuter(TSubclassOf< UObject > Target) const | UObject | |
| GetWorld() const | UObject | |
| IsA(const UClass Class) const | UObject | |
| IsRooted | UObject | |
| IsSupportedForNetworking() const | UObject | |
| IsTransient() const | UObject | |
| LoadConfig() | UObject | |
| MarkPackageDirty() const | UObject | |
| Modify(bool bAlwaysMarkDirty=true) | UObject | |
| Name | UObject | |
| opCast(?&Address) const | UObject | |
| Outer | UObject | |
| Outermost | UObject | |
| Package | UObject | |
| ReloadConfig() | UObject | |
| RemoveFromRoot() | UObject | |
| SaveConfig() | UObject | |
| SetTransactional(bool bTransactional) | UObject | |
| StartTrackingCharacter(AGothicCharacter GothicCharacter, float32 TraceDistance, int TraceCount, bool bDebugDraw=false) | UCharacterPersonalSpaceSubsystem | |
| StaticClass() | UCharacterPersonalSpaceSubsystem | static |
| StopTrackingCharacter(const AGothicCharacter GothicCharacter) | UCharacterPersonalSpaceSubsystem | |
| ToString() const | UObject | |
| TryFindSpreadOutLocationFromAllCharactersNearby(AGothicCharacter Character, float32 FindNearbyCharactersRadius, float32 WantedMoveDistance, float32 MinMoveDistance, FVector &OutLocation) | UCharacterPersonalSpaceSubsystem | static |
| TryFindSpreadOutLocationWithinGroup(AGothicCharacter Character, TArray< AGothicCharacter > &Group, float32 WantedMoveDistance, float32 MinMoveDistance, FVector &OutLocation) | UCharacterPersonalSpaceSubsystem | static |
| World | UObject |