G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UCharacterPerceptionComponent Member List

This is the complete list of members for UCharacterPerceptionComponent, including all inherited members.

Activate(bool bReset=false)UActorComponent
AddPerceptionHandler()UCharacterPerceptionComponent
AddTickPrerequisiteActor(AActor PrerequisiteActor)UActorComponent
AddTickPrerequisiteComponent(UActorComponent PrerequisiteComponent)UActorComponent
AddToRoot()UObject
ApplyAwarenessOfAllCharactersSensedBy(const AGothicCharacter SensingCharacterToSync, float32 WithinDistance=- 1.000000)UCharacterPerceptionComponent
AssetUserDataUActorComponent
AssetUserDataEditorOnlyUActorComponent
AsyncPhysicsTick(float32 DeltaSeconds, float32 SimSeconds)UActorComponent
bAutoActivateUActorComponent
BeginPlay()UActorComponent
bIsEditorOnlyUActorComponent
bReplicatesUActorComponent
bReplicateUsingRegisteredSubObjectListUActorComponent
BroadcastAreaEvent(FGameplayTag EventTag, float32 Radius, AActor SensedActor, AActor TargetActor=nullptr, AActor InstigatorActor=nullptr, AActor AffectedActor=nullptr)UPerceptionComponent
CanBeSeenByAnyPlayer(float32 MinTimeSeconds=0.000000) constUPerceptionComponent
CanGroundedTargetBePotentiallyReached(const AGothicCharacter Target, float32 ReachRangeXY, float32 ReachRangeZ) constUCharacterPerceptionComponent
CanHear(const AGothicCharacter OtherCharacter, float32 MinTimeSeconds=0.000000, float32 AwarenessThreshold=0.000000) constUCharacterPerceptionComponent
CanSee(const AGothicCharacter OtherCharacter, float32 MinTimeSeconds=0.000000, float32 AwarenessThreshold=0.000000) constUCharacterPerceptionComponent
CanSense(const AGothicCharacter OtherCharacter, float32 MinTimeSeconds=0.000000) constUCharacterPerceptionComponent
CanSmell(const AGothicCharacter OtherCharacter, float32 MinTimeSeconds=0.000000, float32 AwarenessThreshold=0.000000) constUCharacterPerceptionComponent
ClassUObject
ComponentCreationMethodUActorComponent
ComponentHasTag(FName Tag) constUActorComponent
ComponentTagsUActorComponent
ComponentTickIntervalUActorComponent
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
Create(AActor Actor, FName WithName=NAME_None)UCharacterPerceptionComponentstatic
CustomUpdateRateUPerceptionComponent
Deactivate()UActorComponent
DestroyComponent(UObject Object)UActorComponent
EndPlay(EEndPlayReason EndPlayReason)UActorComponent
Get(const AActor Actor, FName WithName=NAME_None)UCharacterPerceptionComponentstatic
GetAllPotentiallyReachableCharactersInRadiusSortedByDistance(float32 Radius) constUCharacterPerceptionComponent
GetAllSensedCharacters(FGameplayTagContainer IncludeCharactersWith, FGameplayTagContainer ExcludeCharactersWith, EPerceptionSense ViaSense=EPerceptionSense ::None, bool bRequiresFullAwareness=false, float32 MinAwareness=0.000000) constUCharacterPerceptionComponent
GetAllSensedCharactersMatchingPerceptionHandler(FPerceptionHandlerHandle Handler) constUCharacterPerceptionComponent
GetAllSensedCharactersWithHostility(ERelationshipHostility Hostility, FGameplayTagContainer IncludeCharactersWith, FGameplayTagContainer ExcludeCharactersWith, EPerceptionSense ViaSense=EPerceptionSense ::None, bool bRequiresFullAwareness=false, float32 MinAwareness=0.000000) constUCharacterPerceptionComponent
GetAllSensedCharactersWithRelationship(ERelationship Relationship, FGameplayTagContainer IncludeCharactersWith, FGameplayTagContainer ExcludeCharactersWith, EPerceptionSense ViaSense=EPerceptionSense ::None, bool bRequiresFullAwareness=false, float32 MinAwareness=0.000000) constUCharacterPerceptionComponent
GetAllSensedItemsMatchingPerceptionHandler(FPerceptionHandlerHandle Handler) constUCharacterPerceptionComponent
GetAwarenessToCharacter(const AGothicCharacter Target, EPerceptionSense ViaSense) constUCharacterPerceptionComponent
GetbAutoActivate() constUActorComponent
GetbIsEditorOnly() constUActorComponent
GetbReplicates() constUActorComponent
GetbReplicateUsingRegisteredSubObjectList() constUActorComponent
GetCharactersPerceivingMe(EPerceptionSense ViaSense, FGameplayTagContainer IncludeCharactersWith, FGameplayTagContainer ExcludeCharactersWith) constUPerceptionComponent
GetClass() constUObject
GetComponentCreationMethod() constUActorComponent
GetComponentTickInterval() constUActorComponent
GetFullName(const UObject StopOuter=nullptr) constUObject
GetHearingCapabilities() constUCharacterPerceptionComponent
GetHostileCharactersPerceivingMe(float32 Radius=0.000000) constUCharacterPerceptionComponent
GetIsRooted() constUObject
GetMemory() constUCharacterPerceptionComponent
GetName() constUObject
GetOrCreate(AActor Actor, FName WithName=NAME_None)UCharacterPerceptionComponentstatic
GetOuter() constUObject
GetOutermost() constUObject
GetOwner() constUActorComponent
GetOwnerCharacter() constUCharacterPerceptionComponent
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetReceivedLogicalLight() constUCharacterPerceptionComponent
GetReceivedLogicalLightIntensity() constUCharacterPerceptionComponent
GetSensedDeadCharacters(EPerceptionSense ViaSense=EPerceptionSense ::None) constUCharacterPerceptionComponent
GetSensedLivingCharacters(EPerceptionSense ViaSense=EPerceptionSense ::None, bool bIncludeDefeated=false) constUCharacterPerceptionComponent
GetSightCapabilities() constUCharacterPerceptionComponent
GetSumLevelOfSensedCharactersMatchingPerceptionHandler(FPerceptionHandlerHandle Handler) constUCharacterPerceptionComponent
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWorld() constUObject
HasBegunPlay() constUActorComponent
HearingCapabilitiesUCharacterPerceptionComponent
IsA(const UClass Class) constUObject
IsActive() constUActorComponent
IsBeingDestroyed() constUActorComponent
IsCharacterPotentiallyReachable(const AGothicCharacter OtherCharacter) constUCharacterPerceptionComponent
IsComponentTickEnabled() constUActorComponent
IsInHearingRangeOfAnyPlayer(EPerceptionNoiseLoudness Loudness) constUPerceptionComponent
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTransient() constUObject
IsVisualizationComponent() constUActorComponent
LoadConfig()UObject
MarkPackageDirty() constUObject
MarkRenderStateDirty()UActorComponent
MemoryUCharacterPerceptionComponent
Modify(bool bAlwaysMarkDirty=true)UObject
NameUObject
OnComponentActivatedUActorComponent
OnComponentDeactivatedUActorComponent
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
OwnerUActorComponent
OwnerCharacterUCharacterPerceptionComponent
PackageUObject
PrimaryComponentTickUActorComponent
ReceivedLogicalLightUCharacterPerceptionComponent
ReceivedLogicalLightIntensityUCharacterPerceptionComponent
ReloadConfig()UObject
RemoveFromRoot()UObject
RemoveTickPrerequisiteActor(AActor PrerequisiteActor)UActorComponent
RemoveTickPrerequisiteComponent(UActorComponent PrerequisiteComponent)UActorComponent
ReportAreaEventAt(FGameplayTag EventTag, FVector AtLocation, float32 Radius, AActor SensedActor, AActor TargetActor=nullptr, AActor InstigatorActor=nullptr, AActor AffectedActor=nullptr)UPerceptionComponent
ReportPerceptionEvent(FGameplayTag EventTag, FVector AtLocation, AGothicCharacter SensedCharacter, AActor TargetActor=nullptr, AActor InstigatorActor=nullptr, AActor AffectedActor=nullptr)UCharacterPerceptionComponent
SaveConfig()UObject
SetActive(bool bNewActive, bool bReset=false)UActorComponent
SetAutoActivate(bool bNewAutoActivate)UActorComponent
SetAwarenessToCharacter(const AGothicCharacter Target, EPerceptionSense ViaSense, float32 Awareness)UCharacterPerceptionComponent
SetbAutoActivate(bool Value)UActorComponent
SetbCanEverAffectNavigation(bool Value)UActorComponent
SetbEditableWhenInherited(bool Value)UActorComponent
SetbIsEditorOnly(bool Value)UActorComponent
SetbReplicates(bool Value)UActorComponent
SetbReplicateUsingRegisteredSubObjectList(bool Value)UActorComponent
SetbTickInEditor(bool Value)UActorComponent
SetComponentTickEnabled(bool bEnabled)UActorComponent
SetComponentTickInterval(float32 TickInterval)UActorComponent
SetComponentTickIntervalAndCooldown(float32 TickInterval)UActorComponent
SetIsReplicated(bool ShouldReplicate)UActorComponent
SetIsVisualizationComponent(bool Value)UActorComponent
SetTickableWhenPaused(bool bTickableWhenPaused)UActorComponent
SetTickGroup(ETickingGroup NewTickGroup)UActorComponent
SetTransactional(bool bTransactional)UObject
ShareAwarenessWithAllSensedCharacters(const AGothicCharacter SensedCharacterToSync, float32 WithinDistance=- 1.000000)UCharacterPerceptionComponent
SightCapabilitiesUCharacterPerceptionComponent
StaticClass()UCharacterPerceptionComponentstatic
Tick(float32 DeltaSeconds)UActorComponent
ToggleActive()UActorComponent
ToString() constUObject
WorldUObject