G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UCharacterDefinition Member List

This is the complete list of members for UCharacterDefinition, including all inherited members.

AddToInventory(TSubclassOf< UItemDefinition > Item, int Amount=1, EInventoryTypes InventoryType=EInventoryTypes ::MainContainer)UInventoryDefinition
AddToInventoryWithPayload(TSubclassOf< UItemDefinition > Item, FItemPayload Payload, int Amount=1, EInventoryTypes InventoryType=EInventoryTypes ::MainContainer)UInventoryDefinition
AddToRoot()UObject
bHideHealthBarUCharacterDefinition
bPersistentUCharacterDefinition
ClassUObject
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
CreateInventory(EInventoryTypes InventoryType, FGameplayTagContainer ItemCategories, int Capacity=- 1, bool IsInfinite=false)UInventoryDefinition
GetClass() constUObject
GetFullName(const UObject StopOuter=nullptr) constUObject
GetHealthBarAttachToSocket() constUCharacterDefinition
GetInitialAttributes() constUCharacterDefinition
GetInitialValues() constUCharacterDefinition
GetIsRooted() constUObject
GetName() constUObject
GetNameAsString() constUGothicObjectDefinition
GetOuter() constUObject
GetOutermost() constUObject
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetVisualEffectConfig(FGameplayTag DebuffEffectTag) constUCharacterDefinition
GetWorld() constUObject
HealthBarAttachToSocketUCharacterDefinition
InitialAttributesUCharacterDefinition
InitialValuesUCharacterDefinition
IsA(const UClass Class) constUObject
IsPersistent() constUCharacterDefinition
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTransient() constUObject
LoadConfig()UObject
m_AbilitiesEffectUCharacterDefinition
m_AIAbilityUCharacterDefinition
m_BloodUCharacterDefinition
m_CameraConfigUCharacterDefinition
m_CanAttackUCharacterDefinition
m_CharacterPresetUCharacterDefinition
m_CharacterSizeGroupUCharacterDefinition
m_CharacterTypeUCharacterDefinition
m_CharacterVisualsDefinitionUCharacterDefinition
m_CueDataUCharacterDefinition
m_DescriptionUGothicObjectDefinition
m_HealthBarAttachToSocketUCharacterDefinition
m_HitSpaceParamsUCharacterDefinition
m_IconUGothicObjectDefinition
m_InitialAttributesUCharacterDefinition
m_InitialGuildEffectUCharacterDefinition
m_InitialValuesUCharacterDefinition
m_InitialValuesForDifficultiesUCharacterDefinition
m_InitialValuesForTagsUCharacterDefinition
m_InventoryUInventoryDefinition
m_InventoryPresetUCharacterDefinition
m_KnownRecipesUCharacterDefinition
m_LightTypeUCharacterDefinition
m_MoodUCharacterDefinition
m_NameUGothicObjectDefinition
m_OnParriedDamageMultiplierUCharacterDefinition
m_OnPlayerEffectUCharacterDefinition
m_PerceptionSettingsUCharacterDefinition
m_PersonalityUCharacterDefinition
m_PickpocketTargetCharacterModifierSettingsUCharacterDefinition
m_PouchActorClassUCharacterDefinition
m_SkillsUCharacterDefinition
m_SpeciesUCharacterDefinition
m_SuperArmorParamsUCharacterDefinition
m_UniqueNameUGothicObjectDefinition
m_VoiceLinesOfUCharacterDefinition
MarkPackageDirty() constUObject
Modify(bool bAlwaysMarkDirty=true)UObject
NameUObject
NameAsStringUGothicObjectDefinition
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
PackageUObject
ReloadConfig()UObject
RemoveFromRoot()UObject
SaveConfig()UObject
SetAttributeValue(FString attributePath, float32 value, TSubclassOf< UDifficultySettings > difficulty=nullptr)UCharacterDefinition
SetAttributeValueForTag(FString attributePath, float32 value, FGameplayTag gameplayTag, TSubclassOf< UDifficultySettings > difficulty=nullptr)UCharacterDefinition
SetTransactional(bool bTransactional)UObject
StaticClass()UCharacterDefinitionstatic
ToString() constUObject
WorldUObject