G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UCarryComponent Member List

This is the complete list of members for UCarryComponent, including all inherited members.

Activate(bool bReset=false)UActorComponent
AddAttachedItem(EInventoryTypes invType, int slot, EVisualCarrySlot carrySlot)UCarryComponent
AddTickPrerequisiteActor(AActor PrerequisiteActor)UActorComponent
AddTickPrerequisiteComponent(UActorComponent PrerequisiteComponent)UActorComponent
AddToRoot()UObject
AssetUserDataUActorComponent
AssetUserDataEditorOnlyUActorComponent
AsyncPhysicsTick(float32 DeltaSeconds, float32 SimSeconds)UActorComponent
bAutoActivateUActorComponent
BeginPlay()UActorComponent
bIsEditorOnlyUActorComponent
bReplicatesUActorComponent
bReplicateUsingRegisteredSubObjectListUActorComponent
ClassUObject
ComponentCreationMethodUActorComponent
ComponentHasTag(FName Tag) constUActorComponent
ComponentTagsUActorComponent
ComponentTickIntervalUActorComponent
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
Create(AActor Actor, FName WithName=NAME_None)UCarryComponentstatic
CurrentWeaponSkillUCarryComponent
Deactivate()UActorComponent
DestroyComponent(UObject Object)UActorComponent
EndPlay(EEndPlayReason EndPlayReason)UActorComponent
EquippedItemDefinitionUCarryComponent
Get(const AActor Actor, FName WithName=NAME_None)UCarryComponentstatic
GetbAutoActivate() constUActorComponent
GetbIsEditorOnly() constUActorComponent
GetbReplicates() constUActorComponent
GetbReplicateUsingRegisteredSubObjectList() constUActorComponent
GetClass() constUObject
GetComponentCreationMethod() constUActorComponent
GetComponentTickInterval() constUActorComponent
GetCurrentWeaponSkill() constUCarryComponent
GetEquippedItemDefinition() constUCarryComponent
GetFullName(const UObject StopOuter=nullptr) constUObject
GetInventoryItemVisual(EInventoryTypes inventory)UCarryComponent
GetIsRooted() constUObject
GetItemDefinition(EVisualCarrySlot slot) constUCarryComponent
GetItemVisual() constUCarryComponent
GetName() constUObject
GetOrCreate(AActor Actor, FName WithName=NAME_None)UCarryComponentstatic
GetOuter() constUObject
GetOutermost() constUObject
GetOwner() constUActorComponent
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWeaponSkillByDefinition(const UItemDefinition itemDefinition) constUCarryComponent
GetWeaponSkillByType(FGameplayTag itemTag) constUCarryComponent
GetWorld() constUObject
HasBegunPlay() constUActorComponent
IsA(const UClass Class) constUObject
IsActive() constUActorComponent
IsBeingDestroyed() constUActorComponent
IsComponentTickEnabled() constUActorComponent
IsEquippedWeaponAllowedTraverse()UCarryComponent
IsEquippedWeaponAThreat()UCarryComponent
IsEquippedWeaponLeft()UCarryComponent
IsHidden() constUCarryComponent
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTransient() constUObject
IsVisualizationComponent() constUActorComponent
ItemVisualUCarryComponent
LoadConfig()UObject
Local_SetHiddenInGameByInventoryType(bool newHidden, EInventoryTypes inventoryType)UCarryComponent
MarkPackageDirty() constUObject
MarkRenderStateDirty()UActorComponent
Modify(bool bAlwaysMarkDirty=true)UObject
Multicast_AttachVisualItem(EInventoryTypes invType, int slotId, EVisualCarrySlot carrySlot, bool locallyPredicted, TSubclassOf< UObject > extraData, int magnitude, bool throwing)UCarryComponent
Multicast_DetachAmmo(bool LocallyPredicted)UCarryComponent
Multicast_ForceUnequip(UGothicAbilitySystemComponent gothicAbComp) constUCarryComponent
Multicast_SetHiddenInGame(bool newHidden)UCarryComponent
Multicast_SetHiddenInGameByInventoryType(bool newHidden, EInventoryTypes inventoryType)UCarryComponent
Multicast_UnAttachVisual(EVisualCarrySlot carrySlot, EInventoryTypes invType, int slotId, bool locallyPredicted, bool forced)UCarryComponent
NameUObject
OnComponentActivatedUActorComponent
OnComponentDeactivatedUActorComponent
OnItemEquippedUCarryComponent
OnItemThrowedUCarryComponent
OnItemUnEquippedUCarryComponent
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
OwnerUActorComponent
PackageUObject
PrimaryComponentTickUActorComponent
RecalculateCurrentWeight()UCarryComponent
ReloadConfig()UObject
RemoveFromRoot()UObject
RemoveTickPrerequisiteActor(AActor PrerequisiteActor)UActorComponent
RemoveTickPrerequisiteComponent(UActorComponent PrerequisiteComponent)UActorComponent
SaveConfig()UObject
Server_SetHiddenInGame(bool newHidden)UCarryComponent
Server_SetHiddenInGameByInventoryType(bool newHidden, EInventoryTypes inventoryType)UCarryComponent
Server_SpawnBasicInventoryItem(FItemVirtualData itemToSpawn, bool mustDrop, FVector origin, FQuat rot, FVector impulse, bool isGeneric)UCarryComponent
Server_ThrowItem(FItemVirtualData itemToSpawn, FVector startPosition, FQuat rot, bool isDrop, FVector impulse)UCarryComponent
Server_ThrowItemB(FItemVirtualData itemToSpawn, FVector origin, FQuat rot, FVector impulse)UCarryComponent
Server_UI_Attach(EInventoryTypes invType, EInventoryTypes originType, bool locallyPredicted)UCarryComponent
SetActive(bool bNewActive, bool bReset=false)UActorComponent
SetAutoActivate(bool bNewAutoActivate)UActorComponent
SetbAutoActivate(bool Value)UActorComponent
SetbCanEverAffectNavigation(bool Value)UActorComponent
SetbEditableWhenInherited(bool Value)UActorComponent
SetbIsEditorOnly(bool Value)UActorComponent
SetbReplicates(bool Value)UActorComponent
SetbReplicateUsingRegisteredSubObjectList(bool Value)UActorComponent
SetbTickInEditor(bool Value)UActorComponent
SetComponentTickEnabled(bool bEnabled)UActorComponent
SetComponentTickInterval(float32 TickInterval)UActorComponent
SetComponentTickIntervalAndCooldown(float32 TickInterval)UActorComponent
SetHiddenInGame(bool newHidden)UCarryComponent
SetHiddenInGameByInventoryType(bool newHidden, EInventoryTypes inventoryType)UCarryComponent
SetIsReplicated(bool ShouldReplicate)UActorComponent
SetIsVisualizationComponent(bool Value)UActorComponent
SetTickableWhenPaused(bool bTickableWhenPaused)UActorComponent
SetTickGroup(ETickingGroup NewTickGroup)UActorComponent
SetTransactional(bool bTransactional)UObject
StaticClass()UCarryComponentstatic
Tick(float32 DeltaSeconds)UActorComponent
ToggleActive()UActorComponent
ToString() constUObject
UnAttachedItem(EInventoryTypes invType, EVisualCarrySlot carrySlot)UCarryComponent
WorldUObject