| Activate(bool bReset=false) | UActorComponent | |
| AddAttachedItem(EInventoryTypes invType, int slot, EVisualCarrySlot carrySlot) | UCarryComponent | |
| AddTickPrerequisiteActor(AActor PrerequisiteActor) | UActorComponent | |
| AddTickPrerequisiteComponent(UActorComponent PrerequisiteComponent) | UActorComponent | |
| AddToRoot() | UObject | |
| AssetUserData | UActorComponent | |
| AssetUserDataEditorOnly | UActorComponent | |
| AsyncPhysicsTick(float32 DeltaSeconds, float32 SimSeconds) | UActorComponent | |
| bAutoActivate | UActorComponent | |
| BeginPlay() | UActorComponent | |
| bIsEditorOnly | UActorComponent | |
| bReplicates | UActorComponent | |
| bReplicateUsingRegisteredSubObjectList | UActorComponent | |
| Class | UObject | |
| ComponentCreationMethod | UActorComponent | |
| ComponentHasTag(FName Tag) const | UActorComponent | |
| ComponentTags | UActorComponent | |
| ComponentTickInterval | UActorComponent | |
| CopyScriptPropertiesFrom(const UObject OtherObject) | UObject | |
| Create(AActor Actor, FName WithName=NAME_None) | UCarryComponent | static |
| CurrentWeaponSkill | UCarryComponent | |
| Deactivate() | UActorComponent | |
| DestroyComponent(UObject Object) | UActorComponent | |
| EndPlay(EEndPlayReason EndPlayReason) | UActorComponent | |
| EquippedItemDefinition | UCarryComponent | |
| Get(const AActor Actor, FName WithName=NAME_None) | UCarryComponent | static |
| GetbAutoActivate() const | UActorComponent | |
| GetbIsEditorOnly() const | UActorComponent | |
| GetbReplicates() const | UActorComponent | |
| GetbReplicateUsingRegisteredSubObjectList() const | UActorComponent | |
| GetClass() const | UObject | |
| GetComponentCreationMethod() const | UActorComponent | |
| GetComponentTickInterval() const | UActorComponent | |
| GetCurrentWeaponSkill() const | UCarryComponent | |
| GetEquippedItemDefinition() const | UCarryComponent | |
| GetFullName(const UObject StopOuter=nullptr) const | UObject | |
| GetInventoryItemVisual(EInventoryTypes inventory) | UCarryComponent | |
| GetIsRooted() const | UObject | |
| GetItemDefinition(EVisualCarrySlot slot) const | UCarryComponent | |
| GetItemVisual() const | UCarryComponent | |
| GetName() const | UObject | |
| GetOrCreate(AActor Actor, FName WithName=NAME_None) | UCarryComponent | static |
| GetOuter() const | UObject | |
| GetOutermost() const | UObject | |
| GetOwner() const | UActorComponent | |
| GetPackage() const | UObject | |
| GetPathName(const UObject StopOuter=nullptr) const | UObject | |
| GetTypedOuter(TSubclassOf< UObject > Target) const | UObject | |
| GetWeaponSkillByDefinition(const UItemDefinition itemDefinition) const | UCarryComponent | |
| GetWeaponSkillByType(FGameplayTag itemTag) const | UCarryComponent | |
| GetWorld() const | UObject | |
| HasBegunPlay() const | UActorComponent | |
| IsA(const UClass Class) const | UObject | |
| IsActive() const | UActorComponent | |
| IsBeingDestroyed() const | UActorComponent | |
| IsComponentTickEnabled() const | UActorComponent | |
| IsEquippedWeaponAllowedTraverse() | UCarryComponent | |
| IsEquippedWeaponAThreat() | UCarryComponent | |
| IsEquippedWeaponLeft() | UCarryComponent | |
| IsHidden() const | UCarryComponent | |
| IsRooted | UObject | |
| IsSupportedForNetworking() const | UObject | |
| IsTransient() const | UObject | |
| IsVisualizationComponent() const | UActorComponent | |
| ItemVisual | UCarryComponent | |
| LoadConfig() | UObject | |
| Local_SetHiddenInGameByInventoryType(bool newHidden, EInventoryTypes inventoryType) | UCarryComponent | |
| MarkPackageDirty() const | UObject | |
| MarkRenderStateDirty() | UActorComponent | |
| Modify(bool bAlwaysMarkDirty=true) | UObject | |
| Multicast_AttachVisualItem(EInventoryTypes invType, int slotId, EVisualCarrySlot carrySlot, bool locallyPredicted, TSubclassOf< UObject > extraData, int magnitude, bool throwing) | UCarryComponent | |
| Multicast_DetachAmmo(bool LocallyPredicted) | UCarryComponent | |
| Multicast_ForceUnequip(UGothicAbilitySystemComponent gothicAbComp) const | UCarryComponent | |
| Multicast_SetHiddenInGame(bool newHidden) | UCarryComponent | |
| Multicast_SetHiddenInGameByInventoryType(bool newHidden, EInventoryTypes inventoryType) | UCarryComponent | |
| Multicast_UnAttachVisual(EVisualCarrySlot carrySlot, EInventoryTypes invType, int slotId, bool locallyPredicted, bool forced) | UCarryComponent | |
| Name | UObject | |
| OnComponentActivated | UActorComponent | |
| OnComponentDeactivated | UActorComponent | |
| OnItemEquipped | UCarryComponent | |
| OnItemThrowed | UCarryComponent | |
| OnItemUnEquipped | UCarryComponent | |
| opCast(?&Address) const | UObject | |
| Outer | UObject | |
| Outermost | UObject | |
| Owner | UActorComponent | |
| Package | UObject | |
| PrimaryComponentTick | UActorComponent | |
| RecalculateCurrentWeight() | UCarryComponent | |
| ReloadConfig() | UObject | |
| RemoveFromRoot() | UObject | |
| RemoveTickPrerequisiteActor(AActor PrerequisiteActor) | UActorComponent | |
| RemoveTickPrerequisiteComponent(UActorComponent PrerequisiteComponent) | UActorComponent | |
| SaveConfig() | UObject | |
| Server_SetHiddenInGame(bool newHidden) | UCarryComponent | |
| Server_SetHiddenInGameByInventoryType(bool newHidden, EInventoryTypes inventoryType) | UCarryComponent | |
| Server_SpawnBasicInventoryItem(FItemVirtualData itemToSpawn, bool mustDrop, FVector origin, FQuat rot, FVector impulse, bool isGeneric) | UCarryComponent | |
| Server_ThrowItem(FItemVirtualData itemToSpawn, FVector startPosition, FQuat rot, bool isDrop, FVector impulse) | UCarryComponent | |
| Server_ThrowItemB(FItemVirtualData itemToSpawn, FVector origin, FQuat rot, FVector impulse) | UCarryComponent | |
| Server_UI_Attach(EInventoryTypes invType, EInventoryTypes originType, bool locallyPredicted) | UCarryComponent | |
| SetActive(bool bNewActive, bool bReset=false) | UActorComponent | |
| SetAutoActivate(bool bNewAutoActivate) | UActorComponent | |
| SetbAutoActivate(bool Value) | UActorComponent | |
| SetbCanEverAffectNavigation(bool Value) | UActorComponent | |
| SetbEditableWhenInherited(bool Value) | UActorComponent | |
| SetbIsEditorOnly(bool Value) | UActorComponent | |
| SetbReplicates(bool Value) | UActorComponent | |
| SetbReplicateUsingRegisteredSubObjectList(bool Value) | UActorComponent | |
| SetbTickInEditor(bool Value) | UActorComponent | |
| SetComponentTickEnabled(bool bEnabled) | UActorComponent | |
| SetComponentTickInterval(float32 TickInterval) | UActorComponent | |
| SetComponentTickIntervalAndCooldown(float32 TickInterval) | UActorComponent | |
| SetHiddenInGame(bool newHidden) | UCarryComponent | |
| SetHiddenInGameByInventoryType(bool newHidden, EInventoryTypes inventoryType) | UCarryComponent | |
| SetIsReplicated(bool ShouldReplicate) | UActorComponent | |
| SetIsVisualizationComponent(bool Value) | UActorComponent | |
| SetTickableWhenPaused(bool bTickableWhenPaused) | UActorComponent | |
| SetTickGroup(ETickingGroup NewTickGroup) | UActorComponent | |
| SetTransactional(bool bTransactional) | UObject | |
| StaticClass() | UCarryComponent | static |
| Tick(float32 DeltaSeconds) | UActorComponent | |
| ToggleActive() | UActorComponent | |
| ToString() const | UObject | |
| UnAttachedItem(EInventoryTypes invType, EVisualCarrySlot carrySlot) | UCarryComponent | |
| World | UObject | |