G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UCanvas Member List

This is the complete list of members for UCanvas, including all inherited members.

AddToRoot()UObject
ClassUObject
ClippedTextSize(UFont RenderFont, FString RenderText, FVector2D Scale=FVector2D(1.000000, 1.000000))UCanvas
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
Deproject(FVector2D ScreenPosition, FVector &WorldOrigin, FVector &WorldDirection)UCanvas
DrawBorder(UTexture BorderTexture, UTexture BackgroundTexture, UTexture LeftBorderTexture, UTexture RightBorderTexture, UTexture TopBorderTexture, UTexture BottomBorderTexture, FVector2D ScreenPosition, FVector2D ScreenSize, FVector2D CoordinatePosition, FVector2D CoordinateSize=FVector2D(1.000000, 1.000000), FLinearColor RenderColor=FLinearColor(1.000000, 1.000000, 1.000000, 1.000000), FVector2D BorderScale=FVector2D(0.100000, 0.100000), FVector2D BackgroundScale=FVector2D(0.100000, 0.100000), float32 Rotation=0.000000, FVector2D PivotPoint=FVector2D(0.500000, 0.500000), FVector2D CornerSize=FVector2D())UCanvas
DrawBox(FVector2D ScreenPosition, FVector2D ScreenSize, float32 Thickness=1.000000, FLinearColor RenderColor=FLinearColor(1.000000, 1.000000, 1.000000, 1.000000))UCanvas
DrawLine(FVector2D ScreenPositionA=FVector2D(), FVector2D ScreenPositionB=FVector2D(), float32 Thickness=1.000000, FLinearColor RenderColor=FLinearColor(1.000000, 1.000000, 1.000000, 1.000000))UCanvas
DrawMaterial(UMaterialInterface RenderMaterial, FVector2D ScreenPosition, FVector2D ScreenSize, FVector2D CoordinatePosition, FVector2D CoordinateSize=FVector2D(1.000000, 1.000000), float32 Rotation=0.000000, FVector2D PivotPoint=FVector2D(0.500000, 0.500000))UCanvas
DrawMaterialTriangles(UMaterialInterface RenderMaterial, TArray< FCanvasUVTri > Triangles)UCanvas
DrawPolygon(UTexture RenderTexture, FVector2D ScreenPosition, FVector2D Radius=FVector2D(1.000000, 1.000000), int NumberOfSides=3, FLinearColor RenderColor=FLinearColor(1.000000, 1.000000, 1.000000, 1.000000))UCanvas
DrawText(UFont RenderFont, FString RenderText, FVector2D ScreenPosition, FVector2D Scale=FVector2D(1.000000, 1.000000), FLinearColor RenderColor=FLinearColor(1.000000, 1.000000, 1.000000, 1.000000), float32 Kerning=0.000000, FLinearColor ShadowColor=FLinearColor(0.000000, 0.000000, 0.000000, 1.000000), FVector2D ShadowOffset=FVector2D(1.000000, 1.000000), bool bCentreX=false, bool bCentreY=false, bool bOutlined=false, FLinearColor OutlineColor=FLinearColor(0.000000, 0.000000, 0.000000, 1.000000))UCanvas
DrawTexture(UTexture RenderTexture, FVector2D ScreenPosition, FVector2D ScreenSize, FVector2D CoordinatePosition, FVector2D CoordinateSize=FVector2D(1.000000, 1.000000), FLinearColor RenderColor=FLinearColor(1.000000, 1.000000, 1.000000, 1.000000), EBlendMode BlendMode=EBlendMode ::BLEND_Translucent, float32 Rotation=0.000000, FVector2D PivotPoint=FVector2D(0.500000, 0.500000))UCanvas
DrawTriangles(UTexture RenderTexture, TArray< FCanvasUVTri > Triangles)UCanvas
GetClass() constUObject
GetFullName(const UObject StopOuter=nullptr) constUObject
GetIsRooted() constUObject
GetName() constUObject
GetOuter() constUObject
GetOutermost() constUObject
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWorld() constUObject
IsA(const UClass Class) constUObject
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTransient() constUObject
LoadConfig()UObject
MarkPackageDirty() constUObject
Modify(bool bAlwaysMarkDirty=true)UObject
NameUObject
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
PackageUObject
Project(FVector WorldLocation)UCanvas
ReloadConfig()UObject
RemoveFromRoot()UObject
SaveConfig()UObject
SetTransactional(bool bTransactional)UObject
StaticClass()UCanvasstatic
ToString() constUObject
WorldUObject
WrappedTextSize(UFont RenderFont, FString RenderText)UCanvas