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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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This is the complete list of members for UCanvas, including all inherited members.
| AddToRoot() | UObject | |
| Class | UObject | |
| ClippedTextSize(UFont RenderFont, FString RenderText, FVector2D Scale=FVector2D(1.000000, 1.000000)) | UCanvas | |
| CopyScriptPropertiesFrom(const UObject OtherObject) | UObject | |
| Deproject(FVector2D ScreenPosition, FVector &WorldOrigin, FVector &WorldDirection) | UCanvas | |
| DrawBorder(UTexture BorderTexture, UTexture BackgroundTexture, UTexture LeftBorderTexture, UTexture RightBorderTexture, UTexture TopBorderTexture, UTexture BottomBorderTexture, FVector2D ScreenPosition, FVector2D ScreenSize, FVector2D CoordinatePosition, FVector2D CoordinateSize=FVector2D(1.000000, 1.000000), FLinearColor RenderColor=FLinearColor(1.000000, 1.000000, 1.000000, 1.000000), FVector2D BorderScale=FVector2D(0.100000, 0.100000), FVector2D BackgroundScale=FVector2D(0.100000, 0.100000), float32 Rotation=0.000000, FVector2D PivotPoint=FVector2D(0.500000, 0.500000), FVector2D CornerSize=FVector2D()) | UCanvas | |
| DrawBox(FVector2D ScreenPosition, FVector2D ScreenSize, float32 Thickness=1.000000, FLinearColor RenderColor=FLinearColor(1.000000, 1.000000, 1.000000, 1.000000)) | UCanvas | |
| DrawLine(FVector2D ScreenPositionA=FVector2D(), FVector2D ScreenPositionB=FVector2D(), float32 Thickness=1.000000, FLinearColor RenderColor=FLinearColor(1.000000, 1.000000, 1.000000, 1.000000)) | UCanvas | |
| DrawMaterial(UMaterialInterface RenderMaterial, FVector2D ScreenPosition, FVector2D ScreenSize, FVector2D CoordinatePosition, FVector2D CoordinateSize=FVector2D(1.000000, 1.000000), float32 Rotation=0.000000, FVector2D PivotPoint=FVector2D(0.500000, 0.500000)) | UCanvas | |
| DrawMaterialTriangles(UMaterialInterface RenderMaterial, TArray< FCanvasUVTri > Triangles) | UCanvas | |
| DrawPolygon(UTexture RenderTexture, FVector2D ScreenPosition, FVector2D Radius=FVector2D(1.000000, 1.000000), int NumberOfSides=3, FLinearColor RenderColor=FLinearColor(1.000000, 1.000000, 1.000000, 1.000000)) | UCanvas | |
| DrawText(UFont RenderFont, FString RenderText, FVector2D ScreenPosition, FVector2D Scale=FVector2D(1.000000, 1.000000), FLinearColor RenderColor=FLinearColor(1.000000, 1.000000, 1.000000, 1.000000), float32 Kerning=0.000000, FLinearColor ShadowColor=FLinearColor(0.000000, 0.000000, 0.000000, 1.000000), FVector2D ShadowOffset=FVector2D(1.000000, 1.000000), bool bCentreX=false, bool bCentreY=false, bool bOutlined=false, FLinearColor OutlineColor=FLinearColor(0.000000, 0.000000, 0.000000, 1.000000)) | UCanvas | |
| DrawTexture(UTexture RenderTexture, FVector2D ScreenPosition, FVector2D ScreenSize, FVector2D CoordinatePosition, FVector2D CoordinateSize=FVector2D(1.000000, 1.000000), FLinearColor RenderColor=FLinearColor(1.000000, 1.000000, 1.000000, 1.000000), EBlendMode BlendMode=EBlendMode ::BLEND_Translucent, float32 Rotation=0.000000, FVector2D PivotPoint=FVector2D(0.500000, 0.500000)) | UCanvas | |
| DrawTriangles(UTexture RenderTexture, TArray< FCanvasUVTri > Triangles) | UCanvas | |
| GetClass() const | UObject | |
| GetFullName(const UObject StopOuter=nullptr) const | UObject | |
| GetIsRooted() const | UObject | |
| GetName() const | UObject | |
| GetOuter() const | UObject | |
| GetOutermost() const | UObject | |
| GetPackage() const | UObject | |
| GetPathName(const UObject StopOuter=nullptr) const | UObject | |
| GetTypedOuter(TSubclassOf< UObject > Target) const | UObject | |
| GetWorld() const | UObject | |
| IsA(const UClass Class) const | UObject | |
| IsRooted | UObject | |
| IsSupportedForNetworking() const | UObject | |
| IsTransient() const | UObject | |
| LoadConfig() | UObject | |
| MarkPackageDirty() const | UObject | |
| Modify(bool bAlwaysMarkDirty=true) | UObject | |
| Name | UObject | |
| opCast(?&Address) const | UObject | |
| Outer | UObject | |
| Outermost | UObject | |
| Package | UObject | |
| Project(FVector WorldLocation) | UCanvas | |
| ReloadConfig() | UObject | |
| RemoveFromRoot() | UObject | |
| SaveConfig() | UObject | |
| SetTransactional(bool bTransactional) | UObject | |
| StaticClass() | UCanvas | static |
| ToString() const | UObject | |
| World | UObject | |
| WrappedTextSize(UFont RenderFont, FString RenderText) | UCanvas |