|
G1R AngelScript
Scripting reference for the Gothic 1 Remake
|
This is the complete list of members for UBudgetSystem, including all inherited members.
| AddToRoot() | UObject | |
| Class | UObject | |
| CopyScriptPropertiesFrom(const UObject OtherObject) | UObject | |
| EnqueueOrUpdateHighPriorityWork(FName WorkloadName, FBudgetSystemScriptWorkDelegate Fn=FBudgetSystemScriptWorkDelegate(), FName Key=NAME_None) | UBudgetSystem | |
| EnqueueOrUpdateWork(FName WorkloadName, FBudgetSystemScriptWorkDelegate Fn=FBudgetSystemScriptWorkDelegate(), FName Key=NAME_None) | UBudgetSystem | |
| Get() | UBudgetSystem | static |
| GetClass() const | UObject | |
| GetFullName(const UObject StopOuter=nullptr) const | UObject | |
| GetIsRooted() const | UObject | |
| GetName() const | UObject | |
| GetOuter() const | UObject | |
| GetOutermost() const | UObject | |
| GetPackage() const | UObject | |
| GetPathName(const UObject StopOuter=nullptr) const | UObject | |
| GetTimeSecondsLeftForWorkloadThisFrame(FName WorkloadName) const | UBudgetSystem | |
| GetTypedOuter(TSubclassOf< UObject > Target) const | UObject | |
| GetWorld() const | UObject | |
| HasAnyPendingWork(FName WorkloadName) const | UBudgetSystem | |
| IsA(const UClass Class) const | UObject | |
| IsInBudget(FName WorkloadName, float TimeLeftSecondsMin=0.000000) const | UBudgetSystem | |
| IsRooted | UObject | |
| IsSupportedForNetworking() const | UObject | |
| IsTransient() const | UObject | |
| LoadConfig() | UObject | |
| MarkPackageDirty() const | UObject | |
| Modify(bool bAlwaysMarkDirty=true) | UObject | |
| Name | UObject | |
| opCast(?&Address) const | UObject | |
| Outer | UObject | |
| Outermost | UObject | |
| Package | UObject | |
| ProcessAllPendingWork(const UObject ContextObject=nullptr) | UBudgetSystem | |
| ProcessAllPendingWorkForContext(FName WorkloadName, const UObject ContextObject=nullptr) | UBudgetSystem | |
| ProcessPendingWorkUntilBudgetIsReached(FName WorkloadName) | UBudgetSystem | |
| ReloadConfig() | UObject | |
| RemoveFromRoot() | UObject | |
| ReportWorkDone(FName WorkloadName, const UObject ContextObject, float SecondsSpentOnWorkload, int NumInvokes=1) | UBudgetSystem | |
| SaveConfig() | UObject | |
| SetTransactional(bool bTransactional) | UObject | |
| StaticClass() | UBudgetSystem | static |
| ToString() const | UObject | |
| World | UObject |