| AddCollisionEffect(FGameplayTag CollisionEffect) | UItemDefinition | |
| AddHitCueDataForSpecie(FGameplayTag DamageTypeTag, FGameplayTag SpecieTypeTag, FGameplayTag HitCueTag) | UWeaponDefinition | |
| AddItemReqTag(FGameplayTag itemSpec) | UItemDefinition | |
| AddItemSpec(FGameplayTag itemSpec) | UItemDefinition | |
| AddLearningRecipes(TSubclassOf< UItemRecipeDefinition > recipe) | UItemDefinition | |
| AddOnConsume(TSubclassOf< UGameplayEffect > effectToAdd) | UItemDefinition | |
| AddPossibleActionAfterDrop(FGameplayTag itemSpec) | UItemDefinition | |
| AddToRoot() | UObject | |
| ApplyTo(UAbilitySystemComponent owner) | UItemDefinition | |
| CalculateBreakagePercentage_Scriptable(float32 distanceBetweenBowmanLocationAndHitLocation, float32 surfaceHardness, float32 kineticEnergyCoef, const AActor hitActor, EWeaponSkill weaponSkill) const | UBreakableProjectileDefinition | |
| CalculatePenetrationCoef_Scriptable(float32 kineticEnergyCoef, float32 surfaceHardness) const | UBreakableProjectileDefinition | |
| CanBeEquippedBy(const UAbilitySystemComponent abComp) const | UItemDefinition | |
| Class | UObject | |
| CopyScriptPropertiesFrom(const UObject OtherObject) | UObject | |
| CriticalMultiplier | UWeaponDefinition | |
| CriticalWeakSpotsTags | UWeaponDefinition | |
| DamageTypes | UWeaponDefinition | |
| DeathEffect | UWeaponDefinition | |
| DrawDebugLines | UProjectileDefinition | static |
| EnableAimingAssistance(bool enable) | UProjectileDefinition | |
| GetAllMatchingSpecs(FGameplayTag SpecTag) const | UItemDefinition | |
| GetAttribute(TSubclassOf< UAttributeSet > AttributeSetClass, FName AttributeName) | UItemDefinition | |
| GetAttributeListFromGEList(const UAbilitySystemComponent ABComp, TArray< TSubclassOf< UScriptGameplayEffect > > GEList) | UItemDefinition | static |
| GetClass() const | UObject | |
| GetCriticalMultiplier() const | UWeaponDefinition | |
| GetCriticalWeakSpotsTags() const | UWeaponDefinition | |
| GetDamage(FGameplayTag DamageType) const | UWeaponDefinition | |
| GetDamageTypes() const | UWeaponDefinition | |
| GetDeathEffect() const | UWeaponDefinition | |
| GetDrawDebugLines() | UProjectileDefinition | static |
| GetFullName(const UObject StopOuter=nullptr) const | UObject | |
| GetHitCueDataByDamageTypeAndSpecie(FGameplayTag DamageTypeTag, FGameplayTag SpecieTypeTag) | UWeaponDefinition | |
| GetHitEffect() const | UWeaponDefinition | |
| GetIsRooted() const | UObject | |
| GetItemSpec(FGameplayTag SpecTag) const | UItemDefinition | |
| GetItemType() const | UItemDefinition | |
| GetItemTypeDisplayText() const | UItemDefinition | |
| GetName() const | UObject | |
| GetNameAsString() const | UGothicObjectDefinition | |
| GetOuter() const | UObject | |
| GetOutermost() const | UObject | |
| GetPackage() const | UObject | |
| GetPathName(const UObject StopOuter=nullptr) const | UObject | |
| GetSuperArmorDamage() const | UWeaponDefinition | |
| GetTargetConfigClass() const | UItemDefinition | |
| GetTypedOuter(TSubclassOf< UObject > Target) const | UObject | |
| GetWorld() const | UObject | |
| HasAllItemSpecs(FGameplayTagContainer specTags) const | UItemDefinition | |
| HasAllItemSpecsExactly(FGameplayTagContainer specTags) const | UItemDefinition | |
| HasAnyItemSpecs(FGameplayTagContainer specTags) const | UItemDefinition | |
| HasAnyItemSpecsExactly(FGameplayTagContainer specTags) const | UItemDefinition | |
| HasItemSpec(FGameplayTag specTag) const | UItemDefinition | |
| HasItemSpecExactly(FGameplayTag specTag) const | UItemDefinition | |
| HitEffect | UWeaponDefinition | |
| IsA(const UClass Class) const | UObject | |
| IsRooted | UObject | |
| IsSupportedForNetworking() const | UObject | |
| IsTransient() const | UObject | |
| ItemType | UItemDefinition | |
| ItemTypeDisplayText | UItemDefinition | |
| LoadAndGetEmptyVisual() const | UItemDefinition | |
| LoadAndGetEmptyVisualClass() const | UItemDefinition | |
| LoadAndGetThrowVisualWorldClass() const | UItemDefinition | |
| LoadAndGetVisual() const | UItemDefinition | |
| LoadAndGetVisualClass() const | UItemDefinition | |
| LoadAndGetVisualWorldClass() const | UItemDefinition | |
| LoadConfig() | UObject | |
| m_ActionsKeywords | UItemDefinition | |
| m_AimingAssistance | UProjectileDefinition | |
| m_ArcParam | UProjectileDefinition | |
| m_AutoTarget | UItemDefinition | |
| m_Buoyancy | UItemDefinition | |
| m_CanBeSpawned | UItemDefinition | |
| m_ComparedTo | UItemDefinition | |
| m_CriticalMultiplier | UWeaponDefinition | |
| m_CriticalWeakSpotsTags | UWeaponDefinition | |
| m_DamageBase | UWeaponDefinition | |
| m_DeathEffect | UWeaponDefinition | |
| m_Description | UGothicObjectDefinition | |
| m_EquipBlockingTags | UItemDefinition | |
| m_EventWhenPickUp | UItemDefinition | |
| m_ForcedInteraction | UItemDefinition | |
| m_HitCueDataByDamageType | UWeaponDefinition | |
| m_HitEffect | UWeaponDefinition | |
| m_HoldsterLocation | UItemDefinition | |
| m_Icon | UGothicObjectDefinition | |
| m_ItemEmptyVisual | UItemDefinition | |
| m_ItemGeneric | UItemDefinition | |
| m_ItemStatsTags | UItemDefinition | |
| m_ItemVisual | UItemDefinition | |
| m_ItemVisualWorld | UItemDefinition | |
| m_ItemVisualWorldDrop | UItemDefinition | |
| m_LearnRecipes | UItemDefinition | |
| m_Mass | UItemDefinition | |
| m_MaxStack | UItemDefinition | |
| m_MovementEffect | UProjectileDefinition | |
| m_Name | UGothicObjectDefinition | |
| m_OnConsumeEffects | UItemDefinition | |
| m_OnEquipEffect | UItemDefinition | |
| m_Ownership | UItemDefinition | |
| m_ParticlesWhenPickUp | UItemDefinition | |
| m_Radius | UProjectileDefinition | |
| m_ReplaceBy | UItemDefinition | |
| m_RequiredStats | UItemDefinition | |
| m_RequiredTagsToLearn | UItemDefinition | |
| m_RequiredToPick | UItemDefinition | |
| m_SuperArmorDamageBase | UWeaponDefinition | |
| m_TargetConfigClass | UItemDefinition | |
| m_TryToStoreFirst | UItemDefinition | |
| m_UniqueName | UGothicObjectDefinition | |
| m_Value | UItemDefinition | |
| m_Weight | UItemDefinition | |
| MarkPackageDirty() const | UObject | |
| MatchesItemType(FGameplayTag ItemType) const | UItemDefinition | |
| MatchesItemTypeExactly(FGameplayTag ItemType) const | UItemDefinition | |
| Modify(bool bAlwaysMarkDirty=true) | UObject | |
| Name | UObject | |
| NameAsString | UGothicObjectDefinition | |
| opCast(?&Address) const | UObject | |
| Outer | UObject | |
| Outermost | UObject | |
| Package | UObject | |
| ReloadConfig() | UObject | |
| RemoveFromRoot() | UObject | |
| RemoveItemSpec(FGameplayTag itemSpec) | UItemDefinition | |
| SaveConfig() | UObject | |
| SetAimingMaxDistance(float32 distance) | UProjectileDefinition | |
| SetAimingMaxTurnAngle(float32 angle) | UProjectileDefinition | |
| SetAimingMinDistance(float32 distance) | UProjectileDefinition | |
| SetDrawDebugLines(bool enabled) | UProjectileDefinition | static |
| SetItemCustomAction(FGameplayTag gameplayTag) | UItemDefinition | |
| SetItemType(FGameplayTag gameplayTag) | UItemDefinition | |
| SetTransactional(bool bTransactional) | UObject | |
| StaticClass() | UBreakableProjectileDefinition | static |
| SuperArmorDamage | UWeaponDefinition | |
| TargetConfigClass | UItemDefinition | |
| ToString() const | UObject | |
| World | UObject | |