G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UBowComponent Member List
This is the complete list of members for
UBowComponent
, including all inherited members.
Activate
(bool bReset=false)
UActorComponent
AddTickPrerequisiteActor
(AActor PrerequisiteActor)
UActorComponent
AddTickPrerequisiteComponent
(UActorComponent PrerequisiteComponent)
UActorComponent
AddToRoot
()
UObject
AssetUserData
UActorComponent
AssetUserDataEditorOnly
UActorComponent
AsyncPhysicsTick
(float32 DeltaSeconds, float32 SimSeconds)
UActorComponent
bAutoActivate
UActorComponent
BeginPlay
()
UActorComponent
bIsEditorOnly
UActorComponent
BowOrCrossbowWeapon
UArcheryComponent
bReplicates
UActorComponent
bReplicateUsingRegisteredSubObjectList
UActorComponent
CanDoAiming
() const
UArcheryComponent
ChangeState
(EArcheryState newState)
UArcheryComponent
Class
UObject
ComponentCreationMethod
UActorComponent
ComponentHasTag
(FName Tag) const
UActorComponent
ComponentTags
UActorComponent
ComponentTickInterval
UActorComponent
CopyScriptPropertiesFrom
(const UObject OtherObject)
UObject
Create
(AActor Actor, FName WithName=NAME_None)
UBowComponent
static
CurrentArrow
UArcheryComponent
Deactivate
()
UActorComponent
DestroyComponent
(UObject Object)
UActorComponent
EndPlay
(EEndPlayReason EndPlayReason)
UActorComponent
Get
(const AActor Actor, FName WithName=NAME_None)
UBowComponent
static
GetbAutoActivate
() const
UActorComponent
GetbIsEditorOnly
() const
UActorComponent
GetBowOrCrossbowWeapon
() const
UArcheryComponent
GetbReplicates
() const
UActorComponent
GetbReplicateUsingRegisteredSubObjectList
() const
UActorComponent
GetClass
() const
UObject
GetComponentCreationMethod
() const
UActorComponent
GetComponentTickInterval
() const
UActorComponent
GetCurrentArrow
() const
UArcheryComponent
GetFullName
(const UObject StopOuter=nullptr) const
UObject
GetIsRooted
() const
UObject
GetName
() const
UObject
GetOrCreate
(AActor Actor, FName WithName=NAME_None)
UBowComponent
static
GetOuter
() const
UObject
GetOutermost
() const
UObject
GetOwner
() const
UActorComponent
GetPackage
() const
UObject
GetPathName
(const UObject StopOuter=nullptr) const
UObject
GetTypedOuter
(TSubclassOf< UObject > Target) const
UObject
GetWorld
() const
UObject
HasBegunPlay
() const
UActorComponent
IsA
(const UClass Class) const
UObject
IsActive
() const
UActorComponent
IsAiming
() const
UArcheryComponent
IsBeingDestroyed
() const
UActorComponent
IsComponentTickEnabled
() const
UActorComponent
IsNotchingArrowOntoBow
() const
UArcheryComponent
IsRooted
UObject
IsSecureToFire
() const
UArcheryComponent
IsSupportedForNetworking
() const
UObject
IsTransient
() const
UObject
IsVisualizationComponent
() const
UActorComponent
IsWaitingToFinishRelease
() const
UArcheryComponent
LoadConfig
()
UObject
MarkPackageDirty
() const
UObject
MarkRenderStateDirty
()
UActorComponent
Modify
(bool bAlwaysMarkDirty=true)
UObject
MulticastAttachArrowToHand
()
UArcheryComponent
MulticastSetHiddenInGame
(bool isHidden)
UArcheryComponent
Name
UObject
OnComponentActivated
UActorComponent
OnComponentDeactivated
UActorComponent
OnQuickReleaseBowString
()
UArcheryComponent
OnReleaseBowStringOrCrossbow
()
UArcheryComponent
opCast
(?&Address) const
UObject
Outer
UObject
Outermost
UObject
Owner
UActorComponent
Package
UObject
PrimaryComponentTick
UActorComponent
ReloadConfig
()
UObject
RemoveFromRoot
()
UObject
RemoveTickPrerequisiteActor
(AActor PrerequisiteActor)
UActorComponent
RemoveTickPrerequisiteComponent
(UActorComponent PrerequisiteComponent)
UActorComponent
SaveConfig
()
UObject
ServerDrawBowString
()
UArcheryComponent
ServerReleaseBowString
(UAnimMontage AnimMontage, bool isQuickRelease)
UArcheryComponent
ServerSetHiddenInGame
(bool isHidden)
UArcheryComponent
ServerSetWantContinueQuickRelease
(bool wantContinue)
UArcheryComponent
SetActive
(bool bNewActive, bool bReset=false)
UActorComponent
SetAutoActivate
(bool bNewAutoActivate)
UActorComponent
SetbAutoActivate
(bool Value)
UActorComponent
SetbCanEverAffectNavigation
(bool Value)
UActorComponent
SetbEditableWhenInherited
(bool Value)
UActorComponent
SetbIsEditorOnly
(bool Value)
UActorComponent
SetbReplicates
(bool Value)
UActorComponent
SetbReplicateUsingRegisteredSubObjectList
(bool Value)
UActorComponent
SetbTickInEditor
(bool Value)
UActorComponent
SetComponentTickEnabled
(bool bEnabled)
UActorComponent
SetComponentTickInterval
(float32 TickInterval)
UActorComponent
SetComponentTickIntervalAndCooldown
(float32 TickInterval)
UActorComponent
SetIsReplicated
(bool ShouldReplicate)
UActorComponent
SetIsVisualizationComponent
(bool Value)
UActorComponent
SetTickableWhenPaused
(bool bTickableWhenPaused)
UActorComponent
SetTickGroup
(ETickingGroup NewTickGroup)
UActorComponent
SetTransactional
(bool bTransactional)
UObject
StaticClass
()
UBowComponent
static
Tick
(float32 DeltaSeconds)
UActorComponent
ToggleActive
()
UActorComponent
ToString
() const
UObject
World
UObject
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1.16.1