| ActorInfo | UAngelscriptAttributeSet | |
| AddToRoot() | UObject | |
| Class | UObject | |
| CompareGameplayAttributes(FGameplayAttribute First, FGameplayAttribute Second) | UAngelscriptAttributeSet | static |
| CopyScriptPropertiesFrom(const UObject OtherObject) | UObject | |
| GetActorInfo() const | UAngelscriptAttributeSet | |
| GetClass() const | UObject | |
| GetFullName(const UObject StopOuter=nullptr) const | UObject | |
| GetGameplayAttribute(TSubclassOf< UAngelscriptAttributeSet > AttributeSetClass, FName AttributeName) | UAngelscriptAttributeSet | static |
| GetIsRooted() const | UObject | |
| GetName() const | UObject | |
| GetOuter() const | UObject | |
| GetOutermost() const | UObject | |
| GetOwningAbilitySystemComponent() const | UAngelscriptAttributeSet | |
| GetOwningActor() | UAngelscriptAttributeSet | |
| GetPackage() const | UObject | |
| GetPathName(const UObject StopOuter=nullptr) const | UObject | |
| GetTypedOuter(TSubclassOf< UObject > Target) const | UObject | |
| GetWorld() const | UObject | |
| InitFromMetaDataTable(const UDataTable DataTable) | UAngelscriptAttributeSet | |
| IsA(const UClass Class) const | UObject | |
| IsRooted | UObject | |
| IsSupportedForNetworking() const | UObject | |
| IsTransient() const | UObject | |
| LoadConfig() | UObject | |
| MarkPackageDirty() const | UObject | |
| MaxRestTime | UAttributeSet_Sleep | |
| MaxSleepTime | UAttributeSet_Sleep | |
| Modify(bool bAlwaysMarkDirty=true) | UObject | |
| Name | UObject | |
| OnInitFromMetaDataTable(const UDataTable DataTable) | UAngelscriptAttributeSet | |
| OnRep_Attribute(FAngelscriptGameplayAttributeData &OldAttributeData) | UAngelscriptAttributeSet | |
| opCast(?&Address) const | UObject | |
| Outer | UObject | |
| Outermost | UObject | |
| OwningAbilitySystemComponent | UAngelscriptAttributeSet | |
| OwningActor | UAngelscriptAttributeSet | |
| Package | UObject | |
| PostAttributeBaseChange(FGameplayAttribute Attribute, float32 OldValue, float32 NewValue) const | UAngelscriptAttributeSet | |
| PostAttributeChange(FGameplayAttribute Attribute, float32 OldValue, float32 NewValue) | UAngelscriptAttributeSet | |
| PostGameplayEffectExecute(FGameplayEffectSpec EffectSpec, FGameplayModifierEvaluatedData &EvaluatedData, UAngelscriptAbilitySystemComponent AbilitySystemComponent) | UAngelscriptAttributeSet | |
| PreAttributeBaseChange(FGameplayAttribute Attribute, float32 &NewValue) const | UAngelscriptAttributeSet | |
| PreAttributeChange(FGameplayAttribute Attribute, float32 &NewValue) | UAngelscriptAttributeSet | |
| PreGameplayEffectExecute(FGameplayEffectSpec EffectSpec, FGameplayModifierEvaluatedData &EvaluatedData, UAngelscriptAbilitySystemComponent AbilitySystemComponent) | UAngelscriptAttributeSet | |
| ReloadConfig() | UObject | |
| RemoveFromRoot() | UObject | |
| ReplicatedAttributeBlackList | UAngelscriptAttributeSet | |
| SaveConfig() | UObject | |
| SetTransactional(bool bTransactional) | UObject | |
| SleepTime | UAttributeSet_Sleep | |
| SleepTimeRecoveryAmount | UAttributeSet_Sleep | |
| SleepTimeRecoveryPeriod | UAttributeSet_Sleep | |
| StaticClass() | UAttributeSet_Sleep | static |
| ToString() const | UObject | |
| TryGetAttributeBaseValue(FName AttributeName, float32 &OutBaseValue) | UAngelscriptAttributeSet | |
| TryGetAttributeCurrentValue(FName AttributeName, float32 &OutCurrentValue) | UAngelscriptAttributeSet | |
| TryGetGameplayAttribute(TSubclassOf< UAngelscriptAttributeSet > AttributeSetClass, FName AttributeName, FGameplayAttribute &OutGameplayAttribute) | UAngelscriptAttributeSet | static |
| TrySetAttributeBaseValue(FName AttributeName, float32 NewBaseValue) | UAngelscriptAttributeSet | |
| World | UObject | |