G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UAngelscriptGameplayEffectUtils Member List

This is the complete list of members for UAngelscriptGameplayEffectUtils, including all inherited members.

AddToRoot()UObject
CaptureGameplayAttribute(UStruct AttributeSetType, FName AttributeName, EGameplayEffectAttributeCaptureSource InSource, bool bIsSnapshot)UAngelscriptGameplayEffectUtilsstatic
ClassUObject
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
GetClass() constUObject
GetFullName(const UObject StopOuter=nullptr) constUObject
GetIsRooted() constUObject
GetName() constUObject
GetOuter() constUObject
GetOutermost() constUObject
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWorld() constUObject
IsA(const UClass Class) constUObject
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTransient() constUObject
LoadConfig()UObject
MakeGameplayEffectExecutionScopedModifierInfo(FGameplayEffectAttributeCaptureDefinition InCaptureDef)UAngelscriptGameplayEffectUtilsstatic
MakeGameplayModifierEvaluationData(FGameplayAttribute InAttribute, EGameplayModOp InModOp, float32 InMagnitude)UAngelscriptGameplayEffectUtilsstatic
MarkPackageDirty() constUObject
Modify(bool bAlwaysMarkDirty=true)UObject
NameUObject
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
PackageUObject
ReloadConfig()UObject
RemoveFromRoot()UObject
SaveConfig()UObject
SetTransactional(bool bTransactional)UObject
StaticClass()UAngelscriptGameplayEffectUtilsstatic
ToString() constUObject
WorldUObject