G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UAngelscriptAttributeSet Member List

This is the complete list of members for UAngelscriptAttributeSet, including all inherited members.

ActorInfoUAngelscriptAttributeSet
AddToRoot()UObject
ClassUObject
CompareGameplayAttributes(FGameplayAttribute First, FGameplayAttribute Second)UAngelscriptAttributeSetstatic
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
GetActorInfo() constUAngelscriptAttributeSet
GetClass() constUObject
GetFullName(const UObject StopOuter=nullptr) constUObject
GetGameplayAttribute(TSubclassOf< UAngelscriptAttributeSet > AttributeSetClass, FName AttributeName)UAngelscriptAttributeSetstatic
GetIsRooted() constUObject
GetName() constUObject
GetOuter() constUObject
GetOutermost() constUObject
GetOwningAbilitySystemComponent() constUAngelscriptAttributeSet
GetOwningActor()UAngelscriptAttributeSet
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWorld() constUObject
InitFromMetaDataTable(const UDataTable DataTable)UAngelscriptAttributeSet
IsA(const UClass Class) constUObject
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTransient() constUObject
LoadConfig()UObject
MarkPackageDirty() constUObject
Modify(bool bAlwaysMarkDirty=true)UObject
NameUObject
OnInitFromMetaDataTable(const UDataTable DataTable)UAngelscriptAttributeSet
OnRep_Attribute(FAngelscriptGameplayAttributeData &OldAttributeData)UAngelscriptAttributeSet
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
OwningAbilitySystemComponentUAngelscriptAttributeSet
OwningActorUAngelscriptAttributeSet
PackageUObject
PostAttributeBaseChange(FGameplayAttribute Attribute, float32 OldValue, float32 NewValue) constUAngelscriptAttributeSet
PostAttributeChange(FGameplayAttribute Attribute, float32 OldValue, float32 NewValue)UAngelscriptAttributeSet
PostGameplayEffectExecute(FGameplayEffectSpec EffectSpec, FGameplayModifierEvaluatedData &EvaluatedData, UAngelscriptAbilitySystemComponent AbilitySystemComponent)UAngelscriptAttributeSet
PreAttributeBaseChange(FGameplayAttribute Attribute, float32 &NewValue) constUAngelscriptAttributeSet
PreAttributeChange(FGameplayAttribute Attribute, float32 &NewValue)UAngelscriptAttributeSet
PreGameplayEffectExecute(FGameplayEffectSpec EffectSpec, FGameplayModifierEvaluatedData &EvaluatedData, UAngelscriptAbilitySystemComponent AbilitySystemComponent)UAngelscriptAttributeSet
ReloadConfig()UObject
RemoveFromRoot()UObject
ReplicatedAttributeBlackListUAngelscriptAttributeSet
SaveConfig()UObject
SetTransactional(bool bTransactional)UObject
StaticClass()UAngelscriptAttributeSetstatic
ToString() constUObject
TryGetAttributeBaseValue(FName AttributeName, float32 &OutBaseValue)UAngelscriptAttributeSet
TryGetAttributeCurrentValue(FName AttributeName, float32 &OutCurrentValue)UAngelscriptAttributeSet
TryGetGameplayAttribute(TSubclassOf< UAngelscriptAttributeSet > AttributeSetClass, FName AttributeName, FGameplayAttribute &OutGameplayAttribute)UAngelscriptAttributeSetstatic
TrySetAttributeBaseValue(FName AttributeName, float32 NewBaseValue)UAngelscriptAttributeSet
WorldUObject