G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UAIGroup_Combat_Base Member List

This is the complete list of members for UAIGroup_Combat_Base, including all inherited members.

AddToRoot()UObject
CalcFitnessOf(AGothicCharacter Character) constUAIGroup_Combat_Base
CalcStrengthRatioOf(AGothicCharacter Character) constUAIGroup_Combat_Base
ClassUObject
ConsciousJoinedCharactersUGothicAIGroup
CopyScriptPropertiesFrom(const UObject OtherObject)UObject
DebugDrawGroup(float32 LifeTimeSeconds) constUGothicAIGroup
DisplayImGui(AGothicCharacter ContextCharacter)UGothicAIGroup
FitnessOfGroupMembersUAIGroup_Combat_Base
FullyRecalculateGroupMemberStrengths()UAIGroup_Combat_Base
GatherAvailableRolesOf(AGothicCharacter Character) constUAIGroup_Combat_Base
GetAllActiveGroupsOfClass(TSubclassOf< UGothicAIGroup > GroupClass)UGothicAIGroupstatic
GetAvailableRolesOf(AGothicCharacter Character) constUAIGroup_Combat_Base
GetClass() constUObject
GetConsciousJoinedCharacters() constUGothicAIGroup
GetFitnessOf(AGothicCharacter Character) constUAIGroup_Combat_Base
GetFullName(const UObject StopOuter=nullptr) constUObject
GetGroupBoundingBox() constUGothicAIGroup
GetGroupCenterLocation() constUGothicAIGroup
GetGroupTargets() constUGothicAIGroup
GetIsRooted() constUObject
GetJoinedCharactersWithTags(FGameplayTagContainer Included, FGameplayTagContainer Excluded) constUGothicAIGroup
GetMemberAIStateByClass(const AGothicCharacter Member, TSubclassOf< UCharacterAIState > StateClass) constUGothicAIGroup
GetName() constUObject
GetOuter() constUObject
GetOutermost() constUObject
GetPackage() constUObject
GetPathName(const UObject StopOuter=nullptr) constUObject
GetStrengthRatioOf(AGothicCharacter Character) constUAIGroup_Combat_Base
GetTypedOuter(TSubclassOf< UObject > Target) constUObject
GetWorld() constUObject
GroupBoundingBoxUGothicAIGroup
GroupCenterLocationUGothicAIGroup
GroupTargetsUGothicAIGroup
HandleMemberDied(AGothicCharacter Character)UGothicAIGroup
HandleMemberJoined(AGothicCharacter Character)UGothicAIGroup
HandleMemberLeft(AGothicCharacter Character)UGothicAIGroup
HandleMemberUnconscious(AGothicCharacter Character)UGothicAIGroup
HasCharacterJoinedGroup(AGothicCharacter Character) constUGothicAIGroup
HighestHealthInGroupUAIGroup_Combat_Base
HighestLevelInGroupUAIGroup_Combat_Base
HighestStrengthInGroupUAIGroup_Combat_Base
IsA(const UClass Class) constUObject
IsCharacterAllowedToJoin(AGothicCharacter Character)UGothicAIGroup
IsRootedUObject
IsSupportedForNetworking() constUObject
IsTransient() constUObject
JoinedCharactersUGothicAIGroup
ListenToAttributeChangesOfUGothicAIGroup
LoadConfig()UObject
MakeCharacterJoinGroup(AGothicCharacter Character)UGothicAIGroup
MakeCharacterLeaveGroup(AGothicCharacter Character)UGothicAIGroup
MarkPackageDirty() constUObject
Modify(bool bAlwaysMarkDirty=true)UObject
NameUObject
opCast(?&Address) constUObject
OuterUObject
OutermostUObject
OwnedTagsToAddToMembersUGothicAIGroup
PackageUObject
ReloadConfig()UObject
RemoveFromRoot()UObject
SaveConfig()UObject
ScheduleAvailableRoleUpdates()UAIGroup_Combat_Base
ScheduleFitnessUpdates()UAIGroup_Combat_Base
SetTransactional(bool bTransactional)UObject
StaticClass()UAIGroup_Combat_Basestatic
StrengthRatioOfGroupMembersUAIGroup_Combat_Base
ToString() constUObject
WeakestMemberUAIGroup_Combat_Base
WorldUObject