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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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This is the complete list of members for FTakePointDamageSignature, including all inherited members.
| AddUFunction(UObject Object, FName FunctionName) | FTakePointDamageSignature | |
| Broadcast(AActor DamagedActor, float32 Damage, AController InstigatedBy, FVector HitLocation, UPrimitiveComponent FHitComponent, FName BoneName, FVector ShotFromDirection, const UDamageType DamageType, AActor DamageCauser) const | FTakePointDamageSignature | |
| Clear() | FTakePointDamageSignature | |
| IsBound() const | FTakePointDamageSignature | |
| Unbind(UObject Object, FName FunctionName) | FTakePointDamageSignature | |
| UnbindObject(UObject Object) | FTakePointDamageSignature |