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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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This is the complete list of members for FComponentPhysicsStateChanged, including all inherited members.
| AddUFunction(UObject Object, FName FunctionName) | FComponentPhysicsStateChanged | |
| Broadcast(UPrimitiveComponent ChangedComponent, EComponentPhysicsStateChange StateChange) const | FComponentPhysicsStateChanged | |
| Clear() | FComponentPhysicsStateChanged | |
| IsBound() const | FComponentPhysicsStateChanged | |
| Unbind(UObject Object, FName FunctionName) | FComponentPhysicsStateChanged | |
| UnbindObject(UObject Object) | FComponentPhysicsStateChanged |